Hexes


Effect

Hexes allows the use of the following Hex Spells when using Hematite Runic Charges, or the manufacture of Hexed Oils using Shards.

A Black Ribbon must be attached to the target, supplies of which can be picked up from either GOD, or Faction Command, by anyone with the Hexes Skill.

Hexes take 1 minute to cast.   You do not have to be in contact for the full minute, but must make contact with your target at the end of the spell to denote who you are giving the effect to, and to attach/pass over the ribbon.   NOTE: You do not need to give ribbons to attacking monsters, only fellow players and NPC's.   Vocals for all spells under Blessings must start with ‘By the power of the Runes’, and end the spell with the effect you are bestowing.. Freeform vocals for the remainder of the minute are then at the discretion of the player but must accurately describe what they are doing.

For example:

  • An Alfar from Alfheim may choose to call upon the Avatars of Provenance.
  • A Jotunborn from Vanaheim may choose to call upon attributes such as cunning and guile.
  • A Human from Asgard may choose to call upon their chosen Aesir
  • The effect lasts until used or removed, the recipient’s next death, or dawn the next day.

    As these are Lasting Effects you are limited to having 3 Hexes cast upon you, per day. These may be multiples of the same Hex, or different ones.

    Cost:

    6 Points


    Prerequisites:
    Spell: Alchemy and Spell: Woad
    Gestures & Ritual
    1 Hematite Charge
    or
    3 Shards
    Related School
    Effect Duration
    Varies
    Effect Casting Time
    1 Minute
    Range
    Touch
    Level
    Advanced

    Weakness:

    Temporarily reduces hit points by 1HP per location from a character to a minimum of 1HP.
    Range: Touch


    Hexed Weapon:

    Allows character to strike with Hexed using any weapon they can wield. This may be more effective against certain creatures.
    Uses 1 Runic Charge
    Range: Touch


    Diminish:

    Reduces 1 minute of bleed count time from a single target.
    Uses 1 Runic Charge
    Range: Touch


    Remove Blessing:

    Removes 1 ongoing Blessing effect of choice from the target.
    Uses 1 Runic Charge
    The caster must remove the corresponding White Ribbon from the target. Blessing choice must be specified within the vocals.
    Range: Touch


    Magical Oil:

    The following ability does not require Runic Charges to perform. You may create a phial of Magical Oil for creating Alchemical Solutions by using 3 Shards.

    Your character crushes these shards, and the result is a sparkling oil like substance

    Hexed Oil Cards can be picked up from GOD by anyone with the Hexes or Blessings skills.

    Card Examples
    The following is what the Magical Oil card looks like.
    TBD - design changing, image coming soon