Heavy Armour Use
Allows the use of Leather Armour (as per Light Armour Use) and Metal Armour to grant additional hit points.
Where armour covers 50% of the location, the armour grants 2AP to that location.
Where armour covers 75% of the location, the armour grants 3AP to that location.
Grants the ability to repair armour as detailed in the Healing & Repair section.