Heavy Armour Use


Allows the use of Leather Armour (as per Light Armour Use) and Metal Armour to grant additional hit points.

Where armour covers 50% of the location, the armour grants 2AP to that location.

Where armour covers 75% of the location, the armour grants 3AP to that location.

Grants the ability to repair armour as detailed in the Healing & Repair section.

Skill Cost:

3 Points


Prerequisite:

None


Guide
Weapons and Armour Guide