Healing & Repair


Healing

Restoring HP

HP can be restored in one of two ways: by a Cure spell through the Apothecary Skill or by overnight rest.

Ghodi characters with the Apothecary skill can heal wounds themselves. They can also create Cure Portions that allow others to heal wounds.

Lost hits (wounds) to locations that are not mortal, i.e. that do not put you on your Bleed Count, can be restored to full HP overnight.


Repair

Mundane Damage

The repair of armour which has not been magically damaged, can be completed by an individual who can wear that armour type: see Light Armour Use or Heavy Armour Use, or by any Armoursmith.

A single location of armour takes 10 seconds of roleplay for each AP and effectively patches a piece of armour in the field. This can be done on another character’s armour without the need to remove the armour. If you are repairing your own armour, however, the armour must first be removed.

For example:

    Player A needs their breastplate and right leather vambrace repaired. Their breastplate grants 2AP and the vambrace 1AP.
    It takes a total of 30 seconds of appropriate roleplay to repair these pieces of armour (20 seconds for the breastplate and 10 seconds for the vambrace).

Repairing armour requires tools, e.g. a small hammer or pliers. You cannot repair armour with a dagger pommel.

Magical Damage

Armour and weapons that have been destroyed by Crush, Fatal, Ranged Crush or Ranged Fatal spells, can only be repaired in the following ways:

  • By the correct type of repair kit for the item that has been broken, by anyone who carries one (list at bottom of page).
  • An armoursmith with the Mundane Repair - Armour skill for broken MUNDANE armour
  • An armoursmith with the Bodge - Armour skill for broken MAGICAL armour
  • A weaponsmith with the Mundane Repair - Weapons skill for broken MUNDANE weapons
  • A weaponsmith with the Bodge - Weapons skill for broken MAGICAL weapons

  • Repair Kit Types:
  • Bladed Weapons; such as swords and daggers
  • Hafted Weapons; such as axes and polearms
  • Wooden Weapons; such as bows and staves
  • Light Armour
  • Heavy Armour
  • Shield