Night Ghosts

Death will get us all in the end, we just accelerate the natural process of life.
— From an interview with a member of the Night Ghosts.
The Night Ghosts is the assassin guild that currently serves the government of the UIS as their intelligence agency and secret service. The guild is publicly known as the Skafrontsesh Intelligence Network, the intelligence agency, but most people keep using their traditional name. This is not entirely incorrect, because even if they do what the government says, they seem to have their own agenda as well —after all, hiding information from outsiders is as easy as hiding it form the government.  

Membership

Most members of the Night Ghosts join the organization when they are still children, because their parents either are already members or want their child to be trained with them. Close families of members have all essential resources guaranteed by the government and many people also join because their parents don't have enough resources to maintain a family.

Training

The different divisions within the Night Ghosts have different kinds of training, which includes cybersecurity, espionage, combat, and much more. Whatever the division, the training is intensive to ensure a high standard in their service.
 

Structure

The guild has a pyramidal structure on top of which sits the current minister of defense. It's divided in independent cells that only have contact with their immediate superior (and often through encrypted messages only) in order to safeguard the rest of the agency if one of the cells falls.   Researching the internal structure of a secretive organisation is difficult, but here's what I've found out:  

 

   

History

It's difficult to tell exactly when the Night Ghosts appeared due to their long history —if you ask any regular person about them, they will probably tell you that the guild has always existed. The history of the organization can be divided in three different periods, each roughly corresponding to the history of the country.  

Prescholar ages: death assistance

 
Prescholar ages: generic term that encapsulates all the different historical periods that happened between the end of prehistory and the foundation of the schools. In the case of Skafrontse, this happened in the year 93 aE, 12 years before the Skafrontsesh magocracy.
The oldest document mentioning the Night Ghosts is a writ signed by Imbfrest Skafrontsesh II, a king that ruled during the 3rd century bE. According to this document, the King hired the organization to end his own life. Apparently, there had been multiple assassination attempts, so he preferred to use the Night Ghosts to end his life in a painless way.   Since assassin guilds were illegal at the time and the writ was released publicly, this suggests that the Night Ghosts were not actually an assassin guild. It is possible, although not confirmed, that they offered death assistance services.  

Magocracy: lawful assassin guild

 
Magocracy: refers to the historical period during which the eight schools of magic ruled over Einya. In the case of Skafrontse, this is between 105 aE and 2183 aE.
In the year 105 aE, the magic school of Skafrontse overthrew the kingdom and became the new ruler of the archipelago. At that time, the Night Ghosts were a very relevant player in national politics, as they had slowly started to develop a clandestine division that acted like an assassin guild. The School, fearing retaliation from the leaders of the organization, performed one of the boldest moves in the history of the country.   Five years after overthrowing the government, the School legalized assassin guilds, albeit with some limitations. Under the new law, assassin guilds were allowed to work as long as their jobs were hired through regular means (signed contracts verified by lawyers) and the job wasn't motivated by political, social, or otherwise controversial reasons.   The newly-founded government became the most usual client of the Night Ghosts, which eventually influenced the organization enough for many of its agents to use thanatomancy as a way to ease their job. Due to that, the Night Ghosts became, in practice, part of the government itself, since thanatomancers pledged their loyalty to the School instead of the Night Ghosts.  

Postscholar age: government intelligence agency

 
Postscholar age: name of the historical era that started with the end of the magocracy. Although the eight schools still exist, their political power is now limited to the school terrains. This is the current age.
In the year 2183, about two centuries ago, the magocracy fell in the Global Magic War and a civil war started in the Circle. During the war, the Night Ghosts (and the majority of assassin guilds) refused most jobs due to the uncertainty of who would win. Its numbers quickly diminished, as the agents found more profitable jobs or enrolled in one of the two sides of the conflict.   The organization was about to be disbanded, but the war ended and eventually a new democratic system was established, which meant that the Night Ghosts were able to work again. Their numbers grew quickly and, shortly after that, they were again the most famous assassin guild of the country. So much so, that their precision and resourcefulness eventually made its way to the president's office.   In the year 2203, and after long negotiations, the government turned the Night Ghosts into the official intelligence agency of the United Islands of Skafrontse. They didn't change their internal structure, and the identity of their leader is only known to the Secretary of Defence and the President. Thanks to the resources provided by the government, the Night Ghosts developed their already-existing network of spies to the extent that they are able to carry on missions anywhere on the world (both for the government or for their own agenda).   Currently, their official name is Skafrontsesh Intelligence Network (SIN for short), but everyone knows them colloquially as Night Ghosts. The reason for the name change is partly that the UIS government wants to prevent other countries from thinking that they work with an assassin guild, as they would consider it unethical.
Logo of the Dark Ghosts, copied from an official government insignia. The dagger and the eye represent the two main facets of the organization, while the red roses are used as a contrast with the blue roses, symbol of the democratic Skafrontse.
Type
Guild, Assassins
Parent Organization
Some say we are motivated by some religion, you know? But it's their religion what won't let them see that we are just an extension of nature. Sorry to break it down to you, mate, but you can't avoid death.
— From an interview with a member of the Dark Ghosts.
 

The meaning of death

Skafrontsesh culture has very different views about death compared to the rest of Einya. This is reflected in their language, in which the word frashkra means both life and death. Apparently, they don't find it confusing at all.
 
I, King Imbfrest Skafrontsesh II, Ruler of the Circle, Protector of the Seas, and Duke of Shkrarst, hereby establish my desire to die in a painless manner.   I decree that the organisation known as Dark Ghosts shall fulfill my desire and they shall not suffer any penal consequences for my own death. This document shall be published immediately after my passing and my only son shall inherit all my properties and titles.   Imbfrest Skafrontsesh II
Copy of the document written by king Imbfrest allowing the Dark Ghosts to kill him.

  • Roughly 3000 years bE
    Prescholar eras
    Era beginning/end

    Catch-all term that encompasses all eras between the end of prehistory and the founding of the schools of magic.

    Additional timelines
  • 3rd century bE
    First official record of the Dark Ghost's existence
    Founding

    At some point during the rule of King Imbfrest II, the Dark Ghosts are hired by the crown to end the life of the king himself in a painless way.

  • Year 0
    The era of the Schools
    Founding

    Eirean, the first school of magic, is founded. In the next subsequent years, the rest of the schools will be created, radically changing how the society of Einya works.   Years before this time are counted as before Eirean (bE) and years after this are counted as after Eirean (aE).

    Additional timelines
  • 105 aE
    The Skafrontse school overthrows the monarchy
    Military action

    The magic school of Skafrontse ends the rule of the monarchy, which will have deep consequences on the social perception of assassin guilds.

  • 105

    2182


    Skafrontsesh Magocracy
    Era beginning/end

    The School of Skafrontse overthrew the government and established itself as the new ruler of the Circle of Skafrontse.

    Additional timelines
  • 110 aE
    Legalisation of assassin guilds
    Political event

    The new magocratic government of Skafrontse legalises assassin guilds, including the Dark Ghosts, as long as their jobs are hired through legal means and they are not motivated by political reasons.

  • End of the 12th century
    Eirean invades the Circle of Skafrontse
    Military action

    The Empire of Eirean invades most of the Circle. During this war, the Dark Ghosts acted in favor of the School of Skafrontse, damaging Eirean's strenght. Skafrontse won the war thanks to the sacrifice of Virvsatshkra of Skafrontse.

    Additional timelines
  • 2183


    Postscholar age
    Era beginning/end

    A civil war started to remove the School from power and a new democratic system was established.

    Additional timelines
  • 2183

    2192


    Civil war
    Military action

    The magocracy is overthrown by a group of high-class rebels, which results in a long civil war. During this period, Dark Ghosts activity decreases as a majority of its members join the army or find other jobs.

  • 2203


    The Dark Ghosts become the SIN
    Political event

    The new democratic government turns the Dark Ghosts into the Skafrontsesh Intelligence Network, operating both within and outside the borders of the country.

  • 2295


    The Dark Ghosts are back
    Revolution

    After the civil war ended, the Dark Ghosts started regrouping and accepting jobs again.

  • 2411


    Involvement with the elemental incident
    Criminal Activity

    The Dark Ghosts had a role to play during the "elemental incident" in the Eimaui Archipelago, although it's not clear if they were following orders from the government. It's unlikely that their goal was to help the wild elementals, but I haven't been able to find their exact agenda in this matter.

Comments

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May 29, 2020 09:07 by Diane Morrison

This is excellent! Layout and timelune are great, everything is clear, and the King's living will is a nice touch. I find myself wondering at its legitimacy, which I imagine happens among the populace too. ;) I have one critique, and that is that I can't imagine how an assassination can be anything but political or social. Now I realize the intent was to destroy the order, but such a decree would do that instantly, not over time. Still great article!

Author of the Wyrd West Chronicles and the Toy Soldier Saga. Mother of Bunnies, Eater of Pickles, Friend of Nerds, First of her Name.
May 29, 2020 09:45

Hi! Thanks for the feedback <3   Something I wanted to explore with this culture in general is the meaning of death from a radically different perspective than the one our society has. They don't see killing someone as an action that is inherently evil. I will clarify what I mean with "political", though: ordered by/against someone who was active in the political life of the country.   Of course, we're all involved in politics to a certain degree, but a "layman" is different from a congressman. An remember that the government itself hired the Dark Ghosts several times (breaking its own law)! Rather than wanting to destroy the guild, they wanted to keep it under control.   Thanks again and see you around! You might see me in your challenge entry comments soon :)

[they/them] Creator of Black Light, a science-fantasy universe.
Jun 10, 2020 12:40 by Tris (necromancertris)

Mesmerising!   That's really the most important piece of feedback I can give you. It took me forever to get through your article, because I just kept staring at it xD (And it kept staring back at me, ha!) It's just the right amount of pretty & creepy that I just LOVE. I have no idea why I haven't been following this world of yours yet! :)   The tooltips were really nice, I prefer them more than the article previews, they didn't feel too distracting and they added to the mystery. Your prose flows really well and if it wasn't for the cool art, I would have flew through this article. I like the playfulness of the title/nickname/acronym for these guys and I also really enjoyed that the Ghosts didn't start off as an intelligence agency and went through several changes thorough the history. It really added on the depth of your world and the organization doesn't feel rigid or stale & including a timeline therefore doesn't seem forced, like in some other entries I've read.   I find the prescholar age the most fascinating - there's quite a lot of assassin's guilds and schools and stuff, but I don't think I have ever seen one start out as "death assistants" - that's such a cool perspective! And you even added the letter!   I like how you integrated a History portion of the article with the timeline. They really compliment each other well and repetition of terms feels unobtrusive, just a nice gentle reminder of how things went down. I just wish there were more events, even speculative ones. The timeline felt a bit... poor in comparison to the rich and really engaging article. I don't know if you plan on adding things to it, once the challenge is over, but I think it would be definitely worth it!   The only layout critique that I have is about the Structure part. I get why you chose to put it early in the article, both because of its informational value and as a visual break, but I feel that such a cool chart deserved its own spotlight. It feels kind of smushed in, surrounded by so much of other content (the quotes on the side, the history after it etc.) that drives the attention away from it and kind of pushes the reader to go on. It's like you're encouraging people to skip it. I also think it would benefit from having the entire width of the article for itself at the bottom of it. Narratively, it seems to me better that the current structure would follow after the History, especially when it is something the author of the article still investigates. It would leave the reader with a hint of intrigue at the end, which might compel them to dive deeper into your world, at least in my opinion.   Overall, this article was simply delicious and I really, really loved it!

Jun 10, 2020 13:27

Hi Tris!   Thank you so much for this feedback, I really appreciate it! Writing history is probably what I have more issues with, together with characters, and it shows in the timeline. I'm not really sure what else I could add, but after the challenge is over I'll take a look at it and see if I can add a couple of things. And I'll probably add the structure section at the bottom too —what you say makes a lot of sense, actually!   Thanks you for the follow too! Black Light has a lot of articles, but most of them are currently private because I'm going through a redesigning phase (switching from an omniscient narrator to a specific character explaining everything through their discoveries).   See you around! :)

[they/them] Creator of Black Light, a science-fantasy universe.
Jun 10, 2020 15:02 by Tris (necromancertris)

I do have some ideas what I'd like to see! I'll shoot you a message on Discord, when I have the chance. From what you've said I might be able to give you couple of tips that help me to get over similar problems, that you've described. But! Everyone's worldbuilding is different, so don't feel pressured to add things you wouldn't find fun to create :) This is your world, after all!   This is the first article I've seen, but I really enjoyed the narrator - especially those little comments in the tooltips and those in the chart itself. So I like this switch and I'm excited to see you in my notifications with some more creepy delights :D

Jun 10, 2020 15:14

Awesome! I'll be happy to read your thoughts :P

[they/them] Creator of Black Light, a science-fantasy universe.
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