Beolshaer

The Beolshaer are a human race of sea-faring people originally from a frozen island lost to time north of Shaeral. The Beolshaer are tough and hardy people, and are use to extreme cold and desperate living situations. They are no strangers to warfare, and pride themselves on individual prowess. Any Beolshaer will tell you that they would rather die in battle than flee and be known as a coward. The Beolshaer hold their ancestors to the highest regard, and in battle, can tap into ancestral powers to increase their performance.   The Beolshaer sailed down the Andai river decades ago, and where they landed - they fought and conquered the people there. Now, they are a sizable power in the region, and don't seem to plan on going anywhere anytime soon.

Character Creation

Naming Conventions

  Beolshaer typically have one name, these names invoke strong meaning, such as "Rock", "War", "Eagle", "Hawk", "Fearsome", and other strong symbols.

Beolshaer Stats

Age Beolshaer, like other humans, typically live between 50-75 years. Older Beolshaer (40+) have a +1 bonus to their wisdom or intelligence stats.   Alignment While humans in general do not have a standard alignment, and can typically fall anywhere on the scale, Beolshaer tend to follow neutral or chaotic paths. This is not required.   Size All humans are medium sized.   Speed Beolshaerbase speed is 30 feet.   Languages Beolshaer speak Beoldred. They may also learn another language of their choice. (See DM for a list of languages)   Ability Score Increase Beolshaer can increase any two abilities by one, or one ability by two.   Proficiency Beolshaer gain a proficiency in survival and nature, or they can choose to gain proficiency in an additional weapon category.    Feat Beolshaer may choose one feat of their choice.   Ancestral Rage When in danger, the spirits of your ancestors surge through you like a fiery wolf, seeking vengeance towards your adversaries. Once a day, when your HP falls below 10, you can attempt to roll + your con to beat a DC 10. If successful, you gain 1d12 your HP back. Regardless of the roll result, you gain advantage on your next attack.
Related Organizations

Comments

Please Login in order to comment!