Combo System

Melee Combo

  After a successful Melee Attack, You can roll a Strength Check to do another Attack Check [Each Roll must be lower than the last]   WARNING: There is a Risk when it comes to Comboing. When you fail, IF the Creature/Person you are Comboing is smart enough, They roll advantage on Attack Checks against you [They can get an Opportunity Attack]   Cost: Stamina [You lose more Stamina for each Combo Turn and it stacks]  

Nat 1

  Getting a Nat 1 will reset the Counter

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