Condition Feats

Lichdom

  Necromage: Your Necromancy Spells are 2X more powerful and spells they cast on undeads last 3X longer and are 3X more powerful   Paralyzing Touch   Legendary Resistance: (3/Day) If the Lich fails a saving throw, it can choose to succeed instead   Frightening Gaze   Weak Levitation   Lesser Telekinesis   Disrupt Life   A Lich’s Lair [WIP]   Undead Manipulation   ?  

Vampires

  Produce Inferior Vampirism   Path of Humanity: Increased chance to delay the progression of Vampiric thirst [You can roll to not get thirstier]   Daywalker: You can roll a CON CHECK to give you 1 Minutes before the sun harms you [It will still disable your powers tho]   Fall From Grace: You become immune to fall damage   Staggering Bite: When you are feeding off of someone, They get the Stagger Effect   Vampiric Drain: Damage that's Dealt by your Fangs or Claws will deal 1.5X more Damage [You will also get HP equal to the amount of Damage you Dealt]   Blood Bond   Night of the Wolf: You roll advantage on Sneak Attacks [Like when your trying to Bite them]   Still Heart   Lord Of Hemomancy: Your Hemomancy Spells are 5X Stronger and The Mana Cost is 50% Less   Frost/Shock Resistance   Claws: Shifts fingers into sharper fingers   Vampiric Walking   Compulsion   Vampiric Shapeshifting   Bat Master: Can Control Bats [Can summon (10XLevel) once per day at max level]   Supernatural Durability: +100 AP [Wood can get around this]  

Pure-Blooded Vampire

  Vampiric Blood Manipulation   Vampiric Wings   River of Death   Blood Is Lives  

Vampire Lord

  Sireline Telepathy

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