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Goblins

    Hundreds of years ago Orcs and Goblins were cast out of their ancestral homes in Coilhallan by the Elves. They became the first races in the world to be seafaring and to settle in what is known today as The Free Isles. Prejudice towards them have mostly vanished in today's age, with many Goblins now living back in the lands of Coilhallan that their ancestors once did. Due to their seafaring lineage, many Goblins are adept in navigation and operating sea vessels. Some continue the old tradition of piracy while others operate within an intricate mercantile system based on the high seas.   

Character Stats

  Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1.   Age. Goblins reach adulthood around the same time Humans do, but commonly live to 60 - 70 years old.   Size. Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.   Speed. Your base walking speed is 30 feet.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.   Seafaring Culture. You have advantage on rolls involving Swimming, Sailing, and Navigation.   Languages. You can speak, read, and write Common and Goblin.

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