Corbhen

Often compared to a ship at sea, the City of Mist gets its sobriquet from the fogs that roll in off Mere Tagao. The central portion of the city, known by locals as Amidships, is dominated by an ancient coliseum that looms amid many abandoned buildings. Even before the Claiming, Amidships had largely fallen into ruin and disuse, and today, citizens of this lonely city generally pass through the area only on their way to and from the more settled eastern and western districts.

To the southwest, the city is anchored by the ancient Castle Deiridh, which is the headquarters of the city watch. Adjacent to the castle is a newer barracks constructed to house a detachment of the Ordic Shield Division. This area of the city, sometimes called Fo’c’sle by the locals, is also where much of Corbhen’s meager industry is located, as well as the homes of its poorer citizens.

The northeastern portion of the city is colloquially known as the Quarterdeck. Its relatively clean streets, lit by gas lamps, are home to the estates of Corbhen’s more prosperous residents, although many of these abodes fell into disrepair when their former owners either fled the city or were slain during the Claiming. The Quarterdeck seems to have been built around the Sword of Faith Cathedral, which was once an ancient basilica devoted to Ascendant Katrena.

South of Corbhen, the North Berck Moors extend all the way from the waters of Mere Tagao in the east to the shores of the Meredius in the west. Fed by underground hot springs, Mere Tagao is always warm, and it is the source of the prodigious mist that cloaks the region. Although its waters provide ample fishing, the lake and the moors beyond are home to tribes of gatormen and bog trogs, as well as larger predators.

These threats are an afterthought for most residents of Corbhen, however. Those who have spent even a short amount of time in the town wear a haunted look—one attributable, according to the few Corbhenites willing to talk about it, to the mists that roll in off the lake. According to local superstitions, these mists can trap the souls of the dead and prevent them from passing on to Urcaen. Those who die in the peat bogs are said to wander the mists forever, lonely souls whose only comfort lies in drawing others to join them in their misery.
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