The Stormreavers Adventure

Strange occurrences have plagued the eastern border of the Ios for years. Dark, unnatural storms keep appearing over the Elven homeland a by-product of a planar rift caused by magic gone horribly awry during the The Rivening. This distorted veil of twisted enchantments affects the regions north of the mountain border, where patches of eerily bleak mists blanket the landscape. Rumors suggest that areas within these mists contain hidden doorways into the Shadowfell.

Beyond this area, a reclusive league of @cyri crafters possess knowledge vital to opening a gateway to the lost city of Lynshynal. But without solving the mystery of the mists and dealing with the warring factions within, the only chance to return Lynshynal to its rightful home will be forever lost.

Structure

Exposition

West of the Valley of Dread are vast jungle regions stretching all the way to the peak of the Dragonspire Peaks. Within lies the Bakumora, a region north of the Dragonspire Peaks between its extended ranges.

Relations

Adversaries

  • The White Drake of Dragonspire Peaks (CR 11: 7,200 XP)

Backdrops

Threats

Once the party passes through the mists, return is impossible until they defeat the Eldritch Dreadlord Endrea Rhyslyrr.  

Defiled Magic

Spells cast within the Bakumora may have some cosmetic modifications when cast.

• Any spellcasting appears to corrupt the surrounding plant life. Grass, shrubs, and plants die wither and die out, while larger plants such as bushes and trees become sickly and discolored. This effect occurs in a radius equal to 5 feet per level of the spell cast.
• Spells that summon plant life, such as entangle, always summons dead, withered, or pock-marked flora. This is cosmetic only and does not alter any of the spell's effects. • Spells that summon animals, such as find familiar or find steed, summon creatures that look diseased, weakened, or sickly. Again, this effect is entirely cosmetic.
• A creature restored to life by a revivify spell is extremely sick upon awakening, suffering one level of exhaustion. This can be removed through normal rest or can also be treated with a lesser restoration or similar ability that cures disease.

These cosmetic effects can be used at your discretion to provide flavor while the party is within this tainted region. Attempting to Leave

Attempting to Leave

Any creature that attempts to leave the area through the mists are immediately engulfed in the thick fog and must succeed on a DC 16 Constitution saving throw or suffer one level of exhaustion. Regardless of whether or not they make their save, on their following turn, they emerge from the same spot in which they entered the mists.
If the players continue along the path given to them, or if Mesika is there to guide them, they head directly towards Kayebo Village.