Tower Judgment
Although much of the modern Protectorate is depopulated
and crumbling, Tower Judgment still stands strong. This
massive fortification in the Bloodstone Marches was erected
to serve as the headquarters of the scrutators who function
as judges and executioners among the Menite people, and
its sprawling dungeons have been the site of the torture and
death of hundreds, if not thousands, of heretics.
At the peak of the Protectorate’s power, the lands around Tower Judgment were like a forest of wracks where the penitent suffered, but Tower Judgment is as busy as ever, even though fewer prisoners fill its dungeons. Although many of the Protectorate’s former foes see the nation as a failed state—neither a military threat nor a viable trading partner—the Visgoths look around and see a world filled with enemies, including among their own people. The infernal rot that had taken hold in the Protectorate shook its leaders to their cores, and the scrutators have been very busy in the years since, attempting to wring confessions from suspected infernalists and rooting out nests of traitors and spies within the Protectorate.
In the shadow of the great tower lies the Factorium, where the Protectorate’s warjacks and other weapons of war were once produced. Today, the Vassals of Menoth—those marked by the taint of their arcane talents, which are put to use building ’jacks (Steamjacks) and other weapons in service of the Creator— work day and night within the Factorium’s walls to maintain and repair the theocracy’s remaining warjacks. With fewer resources than they had at the height of the Protectorate’s military power, the remaining Vassals must devise cunning workarounds to keep these complex Mechankia automatons running. Their efforts are further hampered by the reduction in their numbers. In the immediate aftermath of the Claiming, many Vassals were put to the sword and the flame out of fear that their tainted powers might be used to aid the enemy. Empty workbenches and a hasty graveyard filled with rough-hewn menofixes in the shadow of Tower Judgment are all that remain to mark their passing, and those who toil at the tower today wonder when their turn will come.
At the peak of the Protectorate’s power, the lands around Tower Judgment were like a forest of wracks where the penitent suffered, but Tower Judgment is as busy as ever, even though fewer prisoners fill its dungeons. Although many of the Protectorate’s former foes see the nation as a failed state—neither a military threat nor a viable trading partner—the Visgoths look around and see a world filled with enemies, including among their own people. The infernal rot that had taken hold in the Protectorate shook its leaders to their cores, and the scrutators have been very busy in the years since, attempting to wring confessions from suspected infernalists and rooting out nests of traitors and spies within the Protectorate.
In the shadow of the great tower lies the Factorium, where the Protectorate’s warjacks and other weapons of war were once produced. Today, the Vassals of Menoth—those marked by the taint of their arcane talents, which are put to use building ’jacks (Steamjacks) and other weapons in service of the Creator— work day and night within the Factorium’s walls to maintain and repair the theocracy’s remaining warjacks. With fewer resources than they had at the height of the Protectorate’s military power, the remaining Vassals must devise cunning workarounds to keep these complex Mechankia automatons running. Their efforts are further hampered by the reduction in their numbers. In the immediate aftermath of the Claiming, many Vassals were put to the sword and the flame out of fear that their tainted powers might be used to aid the enemy. Empty workbenches and a hasty graveyard filled with rough-hewn menofixes in the shadow of Tower Judgment are all that remain to mark their passing, and those who toil at the tower today wonder when their turn will come.
Location under