Healing
This spell provides healing to physical injuries. The caster must touch the injured person whilst repeating a short phrase. In some variations of the spell, preparation of certain ingredients (healing herbs, oils, etc.) must also be applied.
Once the spell has been invoked, the healing process is accelerated: after 2D6 rounds the injured person is healed for 2D6 hit points (up to normal maximum hit points). The spell does not actually regenerate flesh, but rather it melds wounds together, leaving awful scars that may reduce APP (and possibly other lasting physical ailments at the Keeper’s discretion). The healing is only permanent if the caster also spends 1 POW per hit point healed; otherwise the healing is temporary and the wounds reopen after a day. Note that this spell cannot bring back the dead to life.