Poison Blood
Exposes the target to an infectious agent. After two weeks preparing a foul ointment, the caster must touch the target with the ointment to instigate the infection. Symptoms start after a 12 hour incubation period and cost the target 1D3 hit points per day for 1D3 days, plus the discomfort of fever, chills, nausea, a feeling of dread, rashes in uncomfortable places, and so forth (possibly increasing the difficulty level of some skill rolls, or imposing a penalty die, at the Keeper’s discretion). For each additional 2 magic points invested at the time of casting the spell continues for another day.
Medical intervention is unlikely to help the target of the spell, as the poisoning is magical in nature and its cause cannot be determined or understood by contemporary medical practitioners. Certain blessings and healing rituals may provide limited succor or completely negate the spell’s effect.