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Father of Craft

When Halfar was new, and not yet a god, he wandered through the first temple. The first temple is a bit of a misnomer, however: the temple was a valley filled with natural beauty: a promise of what was to come if the seven First Ones continued to worship Athneron. As Halfar admired the beauty and wonder of the temple, a strange thought occurred to him. He wondered if he could manufacture something more wonderful and awe inspiring with his own hands. Athneron had blessed him with quick fingers and strong fingers, so he decided to put them to use in the creation of something like his creator.   He worked for several days, but it was no use, as soon as he made a change to whatever it was he was making, he could see all of the possibilities that it held, and he knew not which one to pursue. Eventually, after hours of thinking, he would settle on which one he wanted to make, and make the next change, only to have to repeat the process. His own indecision was ruining him, and eventually he went to Athneron for help. Athneron kindly made a few golems for Halfar, not yet having the power to create the dwarven race in full. These golems helped for a while. Halfar was able to plant a few of the ideas in his own mind into the workings of the automatons. When they needed to add finer details however, their blunt fingers were not up to the task.   In a fit of rage at them destroying another of his ideas, he destroyed each of the golems. He immediately regretted his actions, and went to Athneron to beg for forgiveness and to have his assistants reinstated. Athneron refused stating that he would not work with a destroyer, and that Halfar would need to prove himself to Athneron once more before he would be granted such a boon once more. Athneron wanted Halfar to truly repent, and to show the fruits of that need for forgiveness.   Halfar was sour for a time, but came to see the wisdom of his creator's words. This made him value Athneron all the more. To regain the trust and confidence of the one who created him, Halfar worked for a full year to create the best creation he could, and carved an entire tree into an intricate sculpture. At the end of this time, Athneron had finally gathered enough power to give a race to each of the Seven first ones. Halfar immediately started to plant ideas in the minds of his followers, inspiring them to create and improve the world around them into what they wanted it to be. Soon, the dwarves were renowned as artisans and craftsmen, and many of them were able to impress Halfar with creations he had not considered. These he rewarded, for taking the initiative on their own, and not waiting for him to grant them one of his own ideas.   These dwarves, the ones who sought out their own inspiration instead of relying on their god's, he granted sainthoods to, a higher ranking of which was granted based off of their own abilities and creations. The better they were, the more saintly power they were afforded.   To this day, many dwarves seek to gain these titles for themselves. It has grown ever harder, as the bar is raised as time goes on. It now takes truly magnificent works of art and ingenuity to impress the god of craftsmen into granting this highest honor.

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Jan 9, 2024 20:11 by Judith (she/her)

i like this myth. It starts a bit predictable, but I really love how it ends: with a highly desired title that the dwarves pursue and which gives them a reason to try and create something extraordinary. Lovely little thing which adds a lot of depth.