Deurgol

Many of the Deurgol remain in Thaigh Dural, the mountaintown at the eastmost end of the Spine of the World; it is collectively agreed upon that this mountain range likely hails from The Gol's old world from before the cataclysm. Buried still deep under the black of the earth, the Deurgol have made a peaceful living in isolation, even after the event When the Mountain Split Open. Having bound together with The Heroes Guild, Thaigh Dural is the mining and mineral trade capitol of the world, rich with resources the Gol here proudly display, now that they are forced into the light of day.  

Appearance

The Duergol are the more monstrous of their kin, bearing animalistic features: curled twin tusks where the canine teeth would be and two thick horns akin to those seen on either bulls or goats; Their face possesses a slight snout, with their nostrils outlined like a dog's nose might be, the bridge of their nose almost feline in shape--able to wrinkle when angered; they have sturdy ears that jut out from their skull like a deer which is usually culturally pierced; and finally, they bear claws both on their fingers and toes--longer and thicker than a Taran's nails, and more akin to a ape's nails.   This is least of all to mention their skin tones and markings; Deurgol are brightly colored creatures--vivid reds, piercing blues, vibrant purples, and saturated greens; a few scholars have compared their appearance to that of poisonous beasts (or those mimicking these colors in effort to be noticed and thought of as fearsome). As well, most Duergol, skin to their cousins, will have markings such as stripes--these being the most common. These are thought of as the Deurgol's natural make-up, as these markings--most often red, white, or black in color--highlight the muzzle, eyes, and brows of a given face.   In terms of racial aesthetics beyond given features, it should be noted that a Gol's teeth, horns, and claws to eventually wear down and break, adding to a more eldritch and grizzly appearance; however, the Deurgol do not bask in the mangled look. Instead, they are likely to cap their horns for protection, use polish on their nails to add color to their features and avoid cracking, braid their hair to keep it from splitting (though this may be an old wives tale), and--most astonishingly--add broken horns back onto their bearer by using gold to meld both pieces back together. Anyone who has actually seen a Duergol can then tell you that they are not the monsters others make them out to be (by stereotyping). Instead, they are quite refined, taking great pride in their features, for once, it was enough to scare even giants away.    

Culture

The Gol are a reserved and peaceful folk, with a gift for feeling emotions as physical sensations. They are able to, quite literally, work through some of these emotions with physical activity--in particular jewel-cutting, stone-carving, and other like pursuits. For this reason, The Gol boast very expressive and colorful statues that often depict horrific or epic scenes in their underground labyrinths.   It is this life surrounded by stone that makes the Gol appreciate and deeply value someone who can empathize and understand these pursuits, rather than someone who would become dispassionate in the throes of their own emotions; this is seen a highly indulgent (and masochistic in some cases), with a penchant for only thinking of oneself--in Gol culture.  

Ideological Conflicts & Racial Relations

Ideas and values as those listed exist in the small spaces where the Gol have remained isolated from others. Since an earthquake split their mountainhold in half, they have long since become much more open-minded and gotten used to the individualistic and egotistical ambitions and feelings of other races, though it is difficult for Deurgol to shake their previous feelings and completely integrate.   As an accommodating race, some fear that a complete integration would mean the loss of their culture and
outlets for their emotions--something Tarans and Myrrdins struggle to find a place for and fully accept. But it is for these reasons that the Gol find solace in the company of the Rooks.   As Rooks are a species also bent on survival and bringing others together despite their circumstances, the Gol have come to respect and deeply care for these small folk. Due to this cultural compatability, both Rook and Gol families will interraccially adopt other Gol or Rook into their families.
 

Thaigh Dural

The homeland of all Gol to this day, the Duergol treat Thaigh Dural as a stronghold, hoping to keep their people together while accepting the protection of The Heroes Guild since the events of the catatrophe--When the Mountain Split Open.  

Gender Roles

Gender is a strange concept to the Gol. While they can distinguish between the different sexes--one who bears child anturally, and one who grows stronger naturally--this is the only faculty that distinguishes them, and the Gol put no importance on either role.   For contrast, a Taran might say to a female, "You are a woman!" explicitly meaning that the person is able to bear children, but also should be at home (taking care of the children, if any conversely, a Taran might say to a male "Be a man!" which only explicitly refers to one of the Taran ideals of a man--someone who is a stoic protector who does not outwardly show emotion outside lust or anger. The Gol do not use the implied meaning of gender in their culture. They see a feeling person first, and note the descriptor there--feeling.   The Gol place more emphasis on the emotional and spiritual health of a person rather than how they fit in socially. To a Gol, if the aforementioned two are out of place, a person cannot function. A Gol would say that it is better to know oneself internally and work toward that internal enlightenment together rather than to know how society wants you to act and then act accordingly.  

Warfare

The Gol, having lived much of their lived underground, are able to see perfectly well in pitch black conditions. As such, many of the conflicts The Gol have waged have been under the cover of night, using fear to their advantage.  

The Haqa

(pronounced "HA-ka")   The Deurgol are known for their coordinated night raids along with their piercing and haunting chants they yell throughout battle; it is theorized that this acts: 1) as a means of keeping track of their numbers and a way; 2) ad a way to keep morale high; 3) and to scare the living crap out of anyone they might be facing. The Ykalu Tribespeople are best known for having taken this into their culture and modified it in order to incorporate it into all parts of their lives.


Cover image: Art Chimera by Madeline M

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