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Flanking

When making a melee attack, you gain Advantage* on the attack roll if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner.

 

When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked.

 

Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking.

 

Only a creature or character that threatens the defender can help an attacker get a flanking bonus.

 

Creatures with a reach of 0 feet can’t flank an opponent.

 
*Advantage in 5e replaces the +2 bonus from 3/3.5e

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