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Harengon

D&D Beyond Article: Harengon

 

Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s exuberance with them and learning new languages as they went.

 

Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures.

 

As one might expect, in Chronala, Harengon are mostly from the Fey Lands or Egland.

 
 

Harengon Traits: As a harengon, you have the following racial traits.

 

Ability Score Increases: When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

 

Languages: Your character can speak, read, and write Common, Sylvan, and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

 

Life Span: Harengons have a life span of about a century.

 

Height and Weight: Harengons typically fall into the same ranges of height and weight that humans have.

 

Creature Type: You are a Humanoid.

 

Size: You are Medium or Small. You choose the size when you select this race.

 

Speed: Your walking speed is 30 feet.

 

Hare-Trigger: You can add your proficiency bonus to your initiative rolls.

 

Leporine Senses: You have proficiency in the Perception skill.

 

Lucky Footwork: When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can’t use this reaction if you’re prone or your speed is 0.

 

Rabbit Hop: As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

 
 

Harengons as a Playable Race appear in The Wild Beyond the Witchlight as well as Monsters of the Multiverse*. There are no sub-race categories of Harengon.



*Monsters of the Multiverse (released 16 May 2022) replaces and updates the information in both Volo's Guide to Monsters and Mordenkainen's Tome of Foes and also includes Playable Races from some other sources as well.

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