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Character Creation Summary

Most Class and Race options found in the D&D 5th edition Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything are acceptable as well as options found in Volo's Guide to Monsters and Mordenkainen's Tome of Foes Monsters of the Multiverse* or any of the official Wizards of the Coast adventure publications. Some Critical Role content is also admissible as is most Homebrew material in D&D Beyond. Unearthed Arcana is out of bounds, and anything found in non-official materials from third-party publishers should be run past the DM first. Please make sure to review the Playable Race & Class Summary article not all sub-races or class archetypes have been included. *If there is something you would like to play that is not listed, talk to the DM - he can be reasoned with I promise ;-)   For special rules regarding spell casting classes, see the House Rules article Magic Using Classes.   *All Player Characters begin at Level 3; the reasoning for this becomes clear when considering the above mentioned article on Magic Using Classes and the setting articles about The Citadel, College of Bards, and Strixhaven.   Players using D&D Beyond's character creation tool should select Standard and the following options:   Character Preferences
  • Homebrew Content
  • Critical Role Content
  • Magic: The Gathering Content
  • Eberron Content
  Dice Rolling should be enabled as should Optional Class Features and Customize Your Origin     Advancement Type = XP  
  Hit point Type should be Manual Use Prerequisites for Feats and Multiclass should be enabled Encumbrance Type = Use Encumbrance, but Ignore Coin weight may also be enabled  
  Show Level-Scaled Spells, Ability Score/Modifier Display, and Character Privacy are optional per Player's preference since they have no bearing on rules - I do however recommend enabling the Show Level-Scaled Spells option as it helps with casting lower level spells with higher slots.  

Ability Scores:

  Directly from the Player's Handbook: Roll four 6-sided dice and record the total of the highest three dice on a piece of scratch paper. Do this five more times, so that you have six numbers. If you want to save time or don’t like the idea of randomly determining ability scores, you can use the following scores instead: 15, 14, 13, 12, 10, 8.   ** OR, if you roll and the results are completely undesirable (too low) then you can replace your dice rolls with Standard Array.   Additionally, campaigns based in Chronala will include the Honor and Sanity Abilities as described in the Dungeon Master's Guide in Chapter 9 under Ability Options.


*Monsters of the Multiverse (released 16 May 2022) replaces and updates the information in both Volo's Guide to Monsters and Mordenkainen's Tome of Foes and also includes Playable Races from some other sources such as Mythic Odysseys of Theros, et.,al.

Ability Score Increases: When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages: Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

 

Creature Type: Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.

 

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.

 

Life Span: The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.

 

Height and Weight: Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.


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