Mystborn
Mystborn
Alignment. Once the Mystborn were moral arbiters of the Shadow Realm, but have fallen to jealousy and vice. Many Mystborn find themselves veering toward lawfulness and especially evil. However, not all are so blinded by jealous desire, and remember their purpose. Armor of the Mystborn. You automatically start off with a set of Mystborn armor, a set of heavy armor, which you are proficient in and requires no strength requirement for your race. The AC for this armor is 16, and it is sealed quite tightly. You also gain proficiency in heavy armor. Gaseous Nature. If you leave your armor (or are otherwise removed from it), you go under the effects of the spell Gaseous Form, and remain your form until you can either return to the armor or find a new set of armor that can accommodate your body. However, you cannot go underwater unless your gaseous form is sealed tightly in armor or a container. Magic of the Mysts. You know the cantrip Gust. At 3rd level, you can cast the spell Fog Cloud once without using a spell slot. Once you cast it, you can't do so again until you finish a long rest. Your intelligence is your spellcasting ability for these spells.
Subrace: Hand of the Schemer
The Mystborn who scheme are ones who integrate powers of their own into their allies. Often they are sly-bodied compared to the rest of their race, and appear almost bug-like in the way their armor is shaped. Hand of Mist. You learn the cantrip Mage Hand. This does not count against the amount of cantrips you can know. You can channel touch or self spells through this misty hand, using the hand to touch a creature and give them the effect of the spell. In addition, at 10th level you learn the spell Bigby's Hand which does not count against the number of spells you know. You can cast Bigby's Hand without using a spell slot once per long rest. Intelligence is your spellcasting ability for these spells. Mysts of the Hand. If you have the Spellcasting or the Pact Magic class feature, the spells on the Myst of the Hand Spells table are added to the spell list of your spellcasting class.- Level 1: Armor of Agathys, Bane
- Level 2: Enthrall, Warding Bond
- Level 3: Gaseous Form, Elemental Weapon
- Level 4: Shadow of Moil, Greater Invisibility
- Level 5: Cloud Kill, Control Winds
Subrace: Mask of the Tyrants
Mystborns who are Tyrants have turned into beings of shadow and war. They wear terrible masks on their faces and instill fear towards all who see them, and the masks give them terrible abilities. Their armor is sharp and imposing, colored in dark fashions such as deep purples, reds, or greys. Mask of the Warlord. You gain a +1 bonus to your Armor Class. In addition, you learn the spells Thaumaturgy and Cause Fear which does not count against your cantrips and spells known. You can cast Cause Fear without using a spell slot once per long rest. The spellcasting ability for this spell is intelligence. Myst of the Mask. If you have the Spellcasting or the Pact Magic class feature, the spells on the Myst of the Mask Spells table are added to the spell list of your spellcasting class.- Level 1: Command, Hunter's Mark
- Level 2: Shadow Blade, Branding Smite
- Level 3: Wind Wall, Aura of Vitality
- Level 4: Dominate Beast, Shadow of Moil
- Level 5: Dominate Person, Cloudkill
Languages. You can read, speak, and write in Common as well as the language of Abyssal.
Basic Information
Anatomy
Genetics and Reproduction
Growth Rate & Stages
Dietary Needs and Habits
Civilization and Culture
Gender Ideals
Courtship Ideals
History
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