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Aristocrat

Aristocrats are the rulers and wielders of law, and use their position at the top of the social hierarchy to compel others to further their interests. Whether feared of respected, aristocrats make excellent negotiators, diplomats, and schemers.
Skill Proficiency: Choose one from Deception, History, Insight, Performance, Persuasion, or Religion.
Languages: Choose one standard language.
Equipment: A quill and ink, a letter opener, parchment, a piece of fine jewelry that displays your status, and 25 gp.

Courtier

From notable socialites to distant noble family members and trusted servants, Courtiers represent the members of the aristocracy who are employed or invited by a ruler to make up their court. Courtiers live in close proximity to the ruling class to assist them and be part of their world. However, Courtiers are more often seen as schemers and manipulators than helpful assistants. The life of a Courtier is one of dangerous plots, uneasy political alliances, and the occasional act of betrayal - when it benefits them.
Skill Proficiency: Deception
Additional Equipment: A medallion or pin displaying the house of your patron, court clothing.

Political Maneuvering

Upon spending an hour speaking to various people at court, and succeeding on a medium-DC Charisma (Deception) check, you can conjure and spread a rumor or piece of gossip within a court or political structure. A subject of your choice, whether it be true or false, becomes a topic of hot conversation within the court or political structure where you planted the rumor.

Envoy

Envoys are the representatives of their governments or monarchs to others abroad. Often sent into faraway parts of the world, their responsibility is to forge new alliances, and maintain existing ones. However, much of an envoy's tasks are reactive - responding to a noble's threats, securing defensive pacts in times of conflict, or bolstering border defenses. Envoys go where there is conflict.
Skill Proficiencies: Insight
Additional Equipment: A Royal Seal allowing you to pass through borders with ease, diplomatic garb.

Diplomatic Connections

Upon spending an hour, and succeeding on a medium-DC Wisdom (Insight) check, you can find an ally within the aristocracy, guilds, or professional services. This contact begins as friendly to you and will answer questions you have regarding local nobility, politics, and other high society matters.

Noble

Nobles are the blue-blooded rulers of any society, granted authority by birthright. Some are traditional feudal nobles, while others belong to ascendant merchant families. Regardless, nobles represent the highest level of authority within a social structure.
Skill Proficiencies: Persuasion
Additional Equipment: A signet ring engraves with your family crest, fine clothes. 

Position of Privilege

Upon spending an hour speaking in your defense, and succeeding on a medium-DC Charisma (Persuasion) check, you can exert your noble privilege to avoid the consequences of lawbreaking such as trespassing, theft, possession of contraband, unarmed assault, and other misdemeanors. You can also use this ability to reduce the consequences of more serious crimes that can't be ignored entirely.
The information regarding the ranks of these professions as well as your holdings and how to progress are in the book and can be requested from the GM.

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