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Dwarves

The Dwarven society of Cinder is confined to large fortresses and underground halls in the Shattered Peaks. Very few Dwarves leave their homes, for what treasure could lie in the outside world that could not be found in the dwarven halls? Dwarven hearts in the current age are gripped by greed, a new sickness turning dwarf against dwarf in a scrabble for gold and gems.

Dwarven Themes

  • Greed. Dwarves experience an almost mythological level of greed. When they lay their eyes upon something they desire, they must have it, at any cost. To play a dwarf is to embrace these tendencies, or to struggle against them.
  • Pride. To damage a dwarfs pride is to wish death upon oneself, as pride is a dwarfs greatest possession. To play a dwarf is to accept that your pride will often influence the situations around you, often negatively.
  • Simplicity. Dwarves have little to no interest in the comings and goings of the people outside their mountain homes, and find little need to experience new things.
  • Comradery. Dwarves possess a familial bond shared by few others in Cinder, protecting those cherished few with an unrepentant ferocity.

Magic

Due to some ancient event, Dwarves are not able to control magic, and as thus cannot use spellcasting features.

Languages

The primary language of Dwarves is Dwarvish.

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Dwarves

Ability Score Increase +2 Con, +2 Str
Size Medium
Speed 25ft

Dwarves cannot interact with magic, but as such are also naturally resistant to magic. The only type of magic that dwarves can interact with is dwarven runecraft, which imbues materials with special strength through the runes of Vraccas.

  • Dwarves cannot use spellcasting features, but have advantage on saving throws against magical effects.
  • Dwarves are the only race that can use the Runesmith class.
Dwarves are said to be born with the resilience of the mountains that they call home.
  • Your Constitution score increases by 2.
  • Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
  • You have advantage on saving throws against poison, and you have resistance against poison damage.
While occupations in the dwarven kingdoms vary, every dwarf has spent many of their youngling days doing the mandatory mining, strengthening their naturally stout bodies.
  • Your Strength score increases by 2.
It is rare for someone to see a dwarf, let alone a dwarf in combat, but those who have say that there is no foe more fearsome than an angry dwarf with a warhammer.
  • You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
  • You have proficiency with light and medium armor.
  • Your speed is not reduced when wearing heavy armor if not proficient.
Due to the long lives of dwarves, they are able to become amazing artisans and warriors.
  • Dwarves reach physical maturity at around the age of 25 years, but are considered younglings and not given the right to choose a trade until they reach the age of 50. Dwarves have an average lifespan of 350 years, but some have lived significantly longer.
Dwarves value the order of their society, but also suffer from greed and envy.
  • Dwarven alignments are almost always lawful, but can fluctuate between good and evil.
Dwarves have short heights, but wide and muscular bodies, which serves them well in their mountain homes.
  • Dwarves stand between 4 and 5 feet tall, and weigh between 100 and 200lbs. Your size is medium.
  • Dwarves have a walking speed of 25ft.
Dwarves have a limited ability to see when light sources are not present, making mining in the dark a simple task.
  • Dwarves have darkvision out to 60ft, which allows you to see in dim light as if it were bright light, and in darkness as if it were dim light. You cannot discern color in the darkness, only shades of gray.
Dwarven artisanship is rumored to be the best ever seen, and for good reason.
  • You gain proficiency with an artisan's tool of your choice: Smith's tools, Brewer's supplies, or mason's tools.
  • You are well versed in stonework and its history, as such whenever you make a History check related to the origin of stonework, you are considered proficient in the History skill and can add double your proficiency bonus to the check.
Dwarves are very proud of their heritage, and their language is no exception. Dwarvish is full of hard consonants and guttural sounds, and this influences the accents Dwarves have when speaking other languages.
  • You speak Dwarvish and Bremen.

 

Languages. You can speak Dwarvish and rough Bremen.

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