Ursini Alternate Racial Traits

Ursini Daimyo: Become Large Size Creature; replaces advanced strength   Some Ursini stand as titans among their kind, exemplifying the very virtues of honor, pride, and peace both inside and out to their lesser kin, towering easily over twelve feet tall as massive mounds of fur and muscle. Such Ursini typically ascend to positions of great respect and leadership, and usually become great warriors, generals, and leaders.
 
Rich Cultural Heritage: Gain Skill focus in any skill of choice; replaces Gatecrasher   The Ursini culture is a storied and jaded one, and reaches back to a time far before Tamamo conquered the eastern lands as her own. Not even her brutal reign or policies are capable of stamping out the culture and traditions of the Ursini, and they are as varied as the humans are in the west, coming from all climes, knowing countless skills, and ways of thinking. No two are the same; such is the might of the Ursini...together, as one collective, despite their differences.
 
Words of Our Ancestors: Gain +4 Racial bonus on knowledge(history), always a class skill; replaces stability   Owing to their rich culture, the Ursini recall the past through the tales, stories, and myths spun by the tribal shamans that guide their people, both spiritually and in more grounded ways.
 
Inner Peace: Gain +2 racial bonus for saving throws against fear, charm, and mind-affecting effects; replaces ferocity   Very rare is the Ursini who has climbed the paths of their own soul to achieve enlightenment; these rare few who have attained inner peace are legendary amongst their kind, and have forgone the rage their kind is known for to better themselves and their people by giving up the trappings of wordly wants.
 
Mushin: Gain Weapon focus as a bonus feat(Cannot choose magical attacks or rays). Replaces defensive training.   The Ursini culture is a warrior one, and as such, all Ursini who stride the path of combat seek to attain the state of being known as ‘Mushin’, or emptiness. The few who achieve this have universally gone on to become nigh-mythical folk heroes and warriors, their skill with their chosen weapon as infinite and bottomless as the cosmos itself.
 
Rimefur: Gain cold resistance 10; replaces stability and gatecrasher   The Ursini who dwell in the frigid lands of the North have become more adept at enduring the climate there, their fur taking on a hue as white as snow to match their terrain.
 
Sandfur: Gain fire resistance 10; replaces stability and gatecrasher   Polar opposites to their northern kin, some Ursini have taken to living amidst the enigmatic Dragonborn in the southern desert of Spineshatter canyon...their time there has made them more resistant to heat.
 
Runefur: Gain SR Equal to 11 + HD, replaces defensive training and stability.   A rare talent, or perhaps mutation, that manifests in rare Ursini, those who receive this gift are lauded as shamans and mystics, their fur itself glowing with arcane runes and magical power, as if it were a sign of a blessing by their ancestors.
 
Infectious Joviality: Gain racial +4 to Diplomacy and Bluff, one of these is always a class skill; replaces Gatecrasher   Some Ursini take their innate talents for socializing and bringing out the best in those they speak with to even greater heights, and forgo their warrior natures to become diplomats, emissaries, and even nobles in Tamamo’s court. Though rare amongst their kin, they are quite capable speakers, and more than one of them has gained very high positions in Tamamo’s Royal Court...some have even gained her trust as confidants and attendants.
 
Terrifying Ferocity: Gain a racial +4 to Intimidate and it is always a class skill; replaces Gatecrasher   Opposite to those amongst their kind who forgo the ways of the warrior, some Ursini abandon all pretense of civilization and diplomacy and embrace their more savage side. They are much more adept and scaring and intimidating others with their mass than others amongst them, and most outsiders learn to respect these Ursini, and give them wide berths...though they mock them as savages behind their back.
 
Ursini Skyshaman: Replace ability scores with (+2 CON, +2 WIS, -2 DEX). Modifies Ability scores.   The Ursini Skyshamans are the spiritual leaders of their tribe, standing beside the mighty, towering Daimyo as those who guide any given tribe of Ursini towards their future. Looking to the stars for the guidance as they believe their ancestors join the sky as a star of their very own after they die, they use the guidance of their ancestors and the stars to make decisions, guide their people, and foretell the future so they can safeguard their tribe and people all the better.
 
Heart of a True Warrior: Gain a racial +2 on all saves versus enchantment spells and effects. You get an immediate attempt to save out of such an effect if it would compel you to hurt your allies. Replaces Warrior's Versatility.   Carrying within them the pride and honor of their warrior culture, many Ursini carry spirits so proud and unshakeable that magic has a harder time bending them to their will.
 
Mind of a True Warrior: Gain a racial +2 on all saves versus illusion spells and effects. By studying a target you can see as a standard action, you can learn any vulnerabilities and any resistances they have. Replaces Warrior's Versatility.   Honing their minds until they shine with the metallic gleam of Adamantine, many Ursini are so stalwart of mind that they become unshakable pillars of mental prowess upon the battlefield, shaking off illusions easily and innately understanding the weaknesses and strengths of their foes.
 
Conqueror of Migh Valerum: Gain a climb speed equal to your base land speed, and gain a racial +4 to CMB checks to grapple targets. You ignore the first 10 points of hardness when attacking objects. Replaces Warrior's Versatility.   To those innumerable Ursini who participated in or were present for the siege of the Mountain Dwarven citadel of Migh Valerum led by none other than Mislith Nirrus, that bitter and brutal conflict that last nearly a century, they soon learned and adapted to the unique methods of assualt required to pressure and eventually crack the previously thought unbreakable Dwarven Citadel atop the highest peak in The Ninetail Mountains. Learning to climb as easily as walking, the very muscles in their arms adapted to grip things harder than before, and they learned how best to shatter objects to break through the thick stone walls of Migh Valerum. In the end, it was these innumerable Ursini and their unique battle tactics which ended the century long war and cracked the invincible fortress of Migh Valerum.
 
Malharan Destroyer: Gain a +2 luck bonus on attack and damage rolls against foes with the Giant subtype. Replaces Warrior's Versatility OR Stability.   Having served as the front line of defense against the "Forced Conscriptions" that the monstrous nation of Malhara often sends into The Dynasties, many Ursini fight for decades against the Giants that reside within Malhara, defending their lords and the citizens of the Dynasties from the monsters who would abduct them.
 
Master Calligrapher: Gain Craft(Calligraphy) as a class skill and gain a racial +2 to it. Once a day, you may spend one minute and by passing a Craft(Calligraphy) check with a DC equal to (DC 10 + 3 per creature you wish to affect), you can inspire a number of allies within 30ft with an uplifting haiku or other writing and grant them a +2 on saving throws versus fear effects and the ability to, once, reroll a d20 dice roll and take the better result. These bonuses last for one day and then expire. Replaces Stability OR Warrior's Versatility.   While many Ursini spend their entire lives on the battlefield, it is common for higher ranking generals and commanders to spend time in their castles or command tents practicing the time-honored Ursini tradition of Calligraphy...and the masters of this art can make writing so inspiring that their allies can hearken back to their writing in a time of need and use it to inspire them to greatness.

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