Night's Escape
Even in the night, the presence of Unconquered Sun is never questions. Even not there, the heat remains in the places his light can touch.
Calling upon places permanently tied to the Solar's essence, the Night can transcends time and space. Using this charm is similar to Flashing Nocturn Prana, only that the Solar need to meditate and committ the essence before hand.
When this charm is activated, the Solar pays 10 motes and 1 Willpower, then roll Dexterity+Stealth repeatedly, until he accumulates 20 successes. The rolls can be made beforehand and held indefinitely in the same scene. However the cost will have to be paid when the charm is activated.
Once he has the 20 successes, anytime within the scene, the Night can travel to her permanent anchor instantly.
For the additional cost of 10motes and 1 Willpower per person, she can take a willing partner with her to the designated location. If the target is not willing, the caster of this charm rolls her permanent Essence against her target's Essence.
Discovery
In RY 830, Kagami, No Man's Child rediscovers this charm.
Main User:
Kagami, No Man's Child
Cost:
10m, 1wp (+)
Minimum Ability:
Stealth 5
Essence 4
Type:
Dramatic Action
Keywords:
Obvious
Prerequisite charms:
Flashing Nocturn Prana
Creator:
Dale Luna's Chosen
Kagami, No Man's Child
Cost:
10m, 1wp (+)
Minimum Ability:
Stealth 5
Essence 4
Type:
Dramatic Action
Keywords:
Obvious
Prerequisite charms:
Flashing Nocturn Prana
Creator:
Dale Luna's Chosen
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