Village of Krezk
This is based on the Wizards of the coast's Curse of Strahd Module and Mandymod's Fleshing out Curse of Strahd ongoing post. Please take a look at it here: https://www.reddit.com/r/CurseofStrahd/comments/8w8488/fleshing_out_curse_of_strahd_kresk/
Running This Location
Plots/Quests
Areas of the Village:
S1. Road Junction
The road branches north and climbs a rocky escarpment, ending at a gatehouse built into a twenty-foot-high wall of stone reinforced with buttresses every fifty feet or so. The wall encloses a settlement on the side of a snow-dusted mountain spur. Beyond the wall you see the tops of snow-covered pines and thin, white wisps of smoke. The somber toll of a bell comes from a stone abbey that clings to the mountainside high above the settlement. The steady chime is inviting—a welcome change from the deathly silence and oppressive fog to which you have grown accustomed. It’s hard to tell at this distance, but there seems to be a switchback road clinging to the cliffs that lead up from the walled settlement to the abbey.
S2. Gatehouse
The air grows colder as you approach the walled settlement. Two square towers with peaked roofs flank a stone archway into which is set a pair of twelve-foot-tall, ironbound wooden doors. Carved into the arch above the doors is a name: Krezk. The walls that extend from the gatehouse are twenty feet high. Atop the parapet you see four figures wearing fur hats and clutching spears. They watch you nervously.
The Village is closed Travelers! You'd best turn back now. One of the guards leaves their post and disappears behind the parapet.
Hail there travelers, I am the Burgomaster, Dmitri Krezkov. Unfortunately, my village is closed at the moment. Please be on your way.
S3. Village of Krezk
The mist-shrouded village beyond the wall is nothing more than a scattering of humble wooden cottages along dirt roads that stretch between stands of snow-dusted pine trees—so many trees, in fact, as to constitute a forest. To the northeast, gray cliffs rise sharply, and the road winding up to the abbey is easy to see from this vantage.
Cottages
Burgomaster’s Cottage
Commoner Cottages
S4. Pool and Shrine
Even under gray skies, this pool at the north end of the village shimmers and sparkles. Near its shore sits an old gazebo on the verge of collapse. A wooden statue of a mournful, bare-chested man, its paint chipped and faded, stands in the gazebo with arms outstretched, as though waiting to be embraced. The gazebo is so frail that it wouldn’t take more than a strong wind to knock it over. It remains standing because it’s protected from the elements by the surrounding trees, walls, and cliffs. The statue is a depiction of the Morninglord, positioned so that he is reaching toward the east (the dawn). Locals refer to the statue and gazebo as the Shrine of the White Sun, though they have no idea why their ancestors named it so.
S5. Winding Road
The switchback road that hugs the cliff is ten feet wide and covered with loose gravel and chunks of broken rock. The ascent is slow and somewhat treacherous, and the air grows colder as one nears the top.
Architecture
Most buildings in the Village of Krezk are constructed of brick and dense timber that is plastered and painted deep russet or light dun. Many homes and shops are adorned with rows of mineral flecked stones set into the plaster. The thatched rooftops are steep and set with tiny, leaden rose windows in the gables. In the spring, window boxes overflow with vivid flowers, and harvest time brings pumpkin lanterns, intended to keep the minions of evil at bay.
Quests/Plot Hooks:
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