Zone of Truth
Zone of Truth is a spell that's used for questioning criminals in towns where there is a powerful Court Mage, Cleric, or Paladin. Even though one can avoid details and choose not to speak, it is still used as a standard procedure for the most wanted.
Effect
You create a Magical zone that guards against Deception in a 15-foot-radius Sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such Creatures can be evasive in its answers as long as it remains within the boundaries of the truth.
Related School
Effect Duration
10 minutes
Range
A 15-foot-radius sphere centered on a point of the caster's choice within range
Level
2
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