A town built on hard work and grit, Hamis is the capital of Desvla and a hotspot for members of all races, classes, and wealth to live and work together.
Hamis being the capital of Desvla is also the most diverse. Nearly any species can be found with enough of a search, from the smallest Goblin to the largest Dragonborn. Race plays a minimal part in wealth, however there is also a noticeable effect on profession. While any race can be found in any profession it's quite common to see a more "ordered" race such as Dwarves do blacksmithing and more "feral" races such as Goblins and Orcs to do hunting and skinning. However this is purely due to the fact that the races enjoy what they do, at any point an individual could change professions.
Hamis is ruled by Queen Irina herself. Denizens of the city can come to the castle with any issue and the Queen will hold a vote if it is deemed necessary. During a vote any intelligent creature living in Hamis for over a year that has reached maturity can vote. Once all votes have been cast Irina will go on and deliver on the vote. Laws of the city are constantly changing, however the major rules of the country and the basic rules of society stay in play regardless.
The main city of Hamis is protected by a large moat which runs off into the nearby swamp. However, many draw bridges surround the town. These drawbridges are nearly almost down, only raised when the city is under siege which in the nations 350+ year history has never occurred.
Hamis is home to a sprawling sewer line that covers a majority of the city. This sewer line, affectionately named Sprawling Sissy by the locals, was a gift from Kojark in 423 as a show of good will. Since then the sewer has been updated and expanded with the city, allowing nearly every home to have a bathroom that does not need to be emptied. Waste from Sprawling Sissy is safely disposed of into multiple magical gates which deposit the waste into another empty realm.
Hamis is a melting pot of businesses and services. Nearly any service can be found with enough digging, including illegal businesses. Some businesses include clothing, food, armor, weapons, baked goods, fresh produce, restaurants, antique shops, private investigators, and pet shops.
Time Line
Hamis was founded in 378 when Kojark sent a small group to explore and settle the Desvlan peninsula. The settlement originally found difficulty settling due to the swampy and desert environments not supporting crops and the pine forests being infested by dangerous monsters. By 381 Kojark abandoned the idea of settling the Desvlan peninsula and ordered the settlers back. While many settlers refused, 10 remained behind, determined to live in the dangerous environment. The settlers continued to fail at settling the peninsula for the next 8 years. In 389 Kojark sent a messenger to the colony ordering them to return or they would be forced to cut off support. The settlers once again refused and Kojark lost contact with the group. 5 years later one of the original settlers arrived at Kojark with good news: they 10 souls had successfully settled a small village named Hamis. Kojark, impressed but uninterested in the now commonly thought of "death land", allowed the settlers to own the peninsula in its full. Hamlit continued to survive on its own and in the year 396 it was officially declared a nation and an ally of Kojark.
Folks visiting Hamis will find a lot to do. From shopping through the market district or going to the museum there's a lot to see in the town. Those who want to see the history of Desvla and Hamis can even go take a tour through the original 10 settlers homes, which still stand to this day. Tourists normally stay at one of the many inns in the town, and some who want a more rural visit can do work for any of the many farmers who work on the edges of the town.
The buildings in Hamis are hand crafted, personal buildings. While most are made of wood and stone, architecture ranges from simple to extravagant. This is due to the fact that most buildings are built by their inhabitants or are built on personal demand. The only place in the whole city where the houses look the same is in the housing district, which consist of simple wooden apartments with some stone and plaster thrown in for support.
Hamis is situated in between a swamp and the Pines, a sprawling forest that houses all sorts of dangerous beasts. This with the peninsulas almost magical constant gloom gives the town and the surrounding areas a dark, dreary feeling. Many have said that the nonstop gloomy weather of the peninsula was a sign of evil.
The nearby Pines wood is a major resource for Hamis. The firm wood can be made into many different goods, including furniture and housing. However due to the Pines dangerous wildlife Hamis can only afford to cut down trees in bursts, any constant logging would attract unwanted attention from the creatures of the Pines.
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