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Hamis

A town built on hard work and grit, Hamis is the capital of Desvla and a hotspot for members of all races, classes, and wealth to live and work together.

Demographics

Hamis being the capital of Desvla is also the most diverse. Nearly any species can be found with enough of a search, from the smallest Goblin to the largest Dragonborn. Race plays a minimal part in wealth, however there is also a noticeable effect on profession. While any race can be found in any profession it's quite common to see a more "ordered" race such as Dwarves do blacksmithing and more "feral" races such as Goblins and Orcs to do hunting and skinning. However this is purely due to the fact that the races enjoy what they do, at any point an individual could change professions.

Government

Hamis is ruled by Queen Irina herself. Denizens of the city can come to the castle with any issue and the Queen will hold a vote if it is deemed necessary. During a vote any intelligent creature living in Hamis for over a year that has reached maturity can vote. Once all votes have been cast Irina will go on and deliver on the vote. Laws of the city are constantly changing, however the major rules of the country and the basic rules of society stay in play regardless.

Defences

The main city of Hamis is protected by a large moat which runs off into the nearby swamp. However, many draw bridges surround the town. These drawbridges are nearly almost down, only raised when the city is under siege which in the nations 350+ year history has never occurred.

Infrastructure

Hamis is home to a sprawling sewer line that covers a majority of the city. This sewer line, affectionately named Sprawling Sissy by the locals, was a gift from Kojark in 423 as a show of good will. Since then the sewer has been updated and expanded with the city, allowing nearly every home to have a bathroom that does not need to be emptied. Waste from Sprawling Sissy is safely disposed of into multiple magical gates which deposit the waste into another empty realm.

Assets

Hamis is a melting pot of businesses and services. Nearly any service can be found with enough digging, including illegal businesses. Some businesses include clothing, food, armor, weapons, baked goods, fresh produce, restaurants, antique shops, private investigators, and pet shops.

History

Time Line
Hamis was founded in 378 when Kojark sent a small group to explore and settle the Desvlan peninsula. The settlement originally found difficulty settling due to the swampy and desert environments not supporting crops and the pine forests being infested by dangerous monsters. By 381 Kojark abandoned the idea of settling the Desvlan peninsula and ordered the settlers back. While many settlers refused, 10 remained behind, determined to live in the dangerous environment. The settlers continued to fail at settling the peninsula for the next 8 years. In 389 Kojark sent a messenger to the colony ordering them to return or they would be forced to cut off support. The settlers once again refused and Kojark lost contact with the group. 5 years later one of the original settlers arrived at Kojark with good news: they 10 souls had successfully settled a small village named Hamis. Kojark, impressed but uninterested in the now commonly thought of "death land", allowed the settlers to own the peninsula in its full. Hamlit continued to survive on its own and in the year 396 it was officially declared a nation and an ally of Kojark.

Tourism

Folks visiting Hamis will find a lot to do. From shopping through the market district or going to the museum there's a lot to see in the town. Those who want to see the history of Desvla and Hamis can even go take a tour through the original 10 settlers homes, which still stand to this day. Tourists normally stay at one of the many inns in the town, and some who want a more rural visit can do work for any of the many farmers who work on the edges of the town.

Architecture

The buildings in Hamis are hand crafted, personal buildings. While most are made of wood and stone, architecture ranges from simple to extravagant. This is due to the fact that most buildings are built by their inhabitants or are built on personal demand. The only place in the whole city where the houses look the same is in the housing district, which consist of simple wooden apartments with some stone and plaster thrown in for support.

Geography

Hamis is situated in between a swamp and the Pines, a sprawling forest that houses all sorts of dangerous beasts. This with the peninsulas almost magical constant gloom gives the town and the surrounding areas a dark, dreary feeling. Many have said that the nonstop gloomy weather of the peninsula was a sign of evil.

Natural Resources

The nearby Pines wood is a major resource for Hamis. The firm wood can be made into many different goods, including furniture and housing. However due to the Pines dangerous wildlife Hamis can only afford to cut down trees in bursts, any constant logging would attract unwanted attention from the creatures of the Pines.
Founding Date
378
Type
Capital
Population
1,239,710
Inhabitant Demonym
Hamlits
Owner/Ruler
Owning Organization

Pre-Desvla

378 ME 395 ME

The time during which Hamis was its own, independent settlement

  • 378 PD

    381 PD


    Kojark's Attempted Settlement of Desvla
    Discovery, Exploration

    Kojark sends a small group to settle the Desvlan peninsula, which ends in failure after three years of struggles. The settlement is abandoned in 381, besides 10 settlers who vow to settle the land.

  • 381 PD

    392 PD


    The 10 Settlers Repeatedly Fail to Settle the Land

    The 10 settlers continue to fail at safely settling the land. Regular monster attacks and a harsh environment makes the creation of a regular settlement seem impossible.

  • 392 PD

    392 PD


    The Great Deal
    Miscellaneous

    The 10 settlers make a deal with a nearby Goblin tribe who have lived in the swamps for hundreds of years. The Goblins teach the settlers how to survive in the harsh environment. In return the settlers allow the Goblins into their settlement and begin teaching them of technology.

  • 393 PD

    393 PD


    Desvla is Proven Livable
    Founding

    Hamis survives an entire year with little issues, proving that living in the Desvlan peninsula is possible.

  • 394 PD

    394 PD


    Kojark is Notified of Hamis' Success
    Political event

    A messenger is sent to Kojark and they are made aware of Hamis' survival. Impressed but uninterested in the Peninsula they allow the Hamlits to take control of the operation and break away from the Kojark Empire.

Early History

396 ME 449 ME

Hamis breaks away from Kojark and finds the country of Desvla with Hamis as its capital.

  • 396 ME

    396 ME


    Hamis Officially Leaves Kojark
    Founding

    Kojark officially declares that Hamis is its own country and an ally of Kojark. Hamis names its country Desvla, after the peninsula it was founded on.

    Additional timelines

Modern Hamis

450 ME and beyond

Following the national acceptance of all races and creatures, Hamis continues to grow and change.

  • 450 ME

    450 ME


    Desvla Opens its Borders to All
    Political event

    Following the new law, Hamis opens its borders to all races and creatures.

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