BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Mul

© DoStuffZ, custom altered version.

Mul Traits

  Languages: Common, Dwarven
Mul Toughness: Gain an additional hit point per level.
Mul Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage
Inexhaustible: You have advantage against Exhaustion saving throws or ability checks, that arise from pushing yourself hard or natural conditions.
Survival instinct: You have proficiency in the Survival skill.
Thrall’s recovery: As a bonus action you may spend a hit die as if you had taken a rest. Once you have used this ability you may not do so again until you have completed a short or long rest.   Background Lore:
  • Muls are a mixed breed born to harsh working conditions.
  • They are broad, muscular, and hairless.
  • Created as work-animals by certain groups, including Frostfell Shamans and nefarious elements in Verdant Realm.
  • The exact number of Muls is unknown as they often lead secluded lives or hide what they are.

Basic Information

Biological Traits

Ability Scores: +2 Constitution; +1 Strength, and one other, not already increased, gains +1.
Size: Medium
Speed: 30 ft
Vision: Normal

Genetics and Reproduction

Certain elements have a recipe to create them. It requires a female of either human or dwarven descent.

Growth Rate & Stages

They become adult at around 12-16.

Behaviour

Muls are hard, driven, pragmatic folk with little remorse or sympathy in their hearts. Many grow up under the lash, having been taken from their parents while very young and subjected to brutal training for the arena or grinding toil in fields or quarries. Consequently, muls have a hard time offering friendship and trust to anyone. More than a few muls, scarred by the hardships of their upbringing, spend their days as bitter, violent misanthropes. Others are suspicious, grasping mercenaries who have learned never to lift a finger on behalf of another person without establishing what the will gain from providing aid. Despite their tendency to be sullen or self-centered, muls can learn to work alongside others. Growing up in the slave pits and the underclass of society taught them how to forge alliances and understandings; their survival demanded nothing less.   Alignment. Mul tend toward the lawful side of the spectrum, living lives etched out with their own codes of ethics and sticking to them. Because these are often based on survival though, a form of brutal neutrality is common for them.

Additional Information

Facial characteristics

They do not get hair on their bodies.

Civilization and Culture

Naming Traditions

Male names: Aram, Borthomar, Bost, Darok, Darus, Durn, Eben, Erekard, Gard, Harask, Marok, Morg, Rikard, Rikus, Sanozar, Uskan, Zedath, Zorus.
Female names: Aisa, Aivel, Brithis, Callia, Demosis, Elina, Faivel, Himithis, Laivi, Narisel, Niva, Raina, Reshel, Saditha, Tirshel, Uisel, Zerima.
Genetic Ancestor(s)
Genetic Descendants
Lifespan
60-80 years
Average Height
5' 8" to 6' 4"
Average Weight
120 - 150 Kg (240 - 300 lb).
Average Physique
Broad muscular
 Dark Sun Mul

This species has multiple parents, only the first is displayed below.
All parents:

Comments

Please Login in order to comment!