Emerald Folk Culture (1.2)
These peoples hail from Ireland, Wales, England, Scotland, Iceland, Greenland, and north western Europe from Earth in the years 800 AD to 1400 AD. The Emerald Folk have been in the Dawn Lands for around 600 years. In that time they have managed trade with the Elves, Greeks, Norse, and Dwarves. Some areas of the Emerald Folk lands are more advanced than others, but all have started to dabble, to one degree or another, with various types of magic. The structure of the portal they traveled through in the far North is still there, but the ability to transport individuals to and from has diminished, and now only works sporadically, if at all. The last time the portal functioned was over one hundred years ago, as far as anyone knows. The Emerald Folk settled mostly in the northwest of the continent and have often come into conflict with the Norse. Their biggest trading partners are the Dwarves and Greeks, but they do manage some trade with the Norse when they are not involved in conflict. The political and cultural structure of the Emerald Folk varies wildly from place to place, but they are all held together by common related roots.
Restricted Classes
Samurai, YuXia, Hoplite
Religion
The Emerald Folk generally worship a pantheon of deities taken from a variety of Celtic cultures. The Wild Hunt, The Morrigan (The Raven Queen), the Dagda, and several other divine beings are often the focus of their worship. There are some that even follow the Christian faith.
Special Abilities
Level 1
Emerald Folk Weapon Training: You can use the Greatsword and Staff.
In Touch with Nature: All Emerald Folk who are a druid, hedge witch, or mage gain 50% extra uses of your abilities per day (e.g. four spells per day become six).
Level 3
Improved Emerald Folk Weapon Training: Your damage with the greatsword and staff are increased by +1.
Level 6
Power of the Tribe: You gain +1 damage to weapon attack and ability damage if there is at least one other Emerald Folk in your party. This ability maxes out at +1; it does not increase if there are more Emerald Folk in the party.
Level 9
In Touch with the Elements: You are immune to Lightning and Entangle spells.
Advanced Emerald Folk Weapon Training instead of Improved