Emanuel Dougal Kendal
Attending Physician of Research Emanuel Dougal Kendal (a.k.a. Doug)
Race: Human
Genetic Shortcoming: Bad Eyes.
It happens to everyone. He needs glasses. Without them, he has disadvantage with Wisdom (Perception) checks when using sight.Genetic Benefit: Night Eyes.
He has superior vision in dark and dim conditions. He can see in dim light within 60 feet of him as if it were bright light, and in darkness as if it were dim light. He can’t discern color in darkness, only shades of gray.Genetic Benefit: Disease Protection.
He rarely gets sick. He has advantage on saving throws against disease.Genetic Benefit: Light Sleeper.
It’s been a positive and a negative, but he cannot be surprised by sleeping. Alas, it can also be challenging to get a decent night’s sleepLadder: Born Leader
He has always displayed confidence in the way he talks and presents himself. He simply projects a presence that encourages followers. Thankfully, beyond the simple aura of his charisma, he also is clever enough to know what to say at the right times to have the greatest effect. He knows that how you speak means more than the words themselves. Even if he's not the leader of the group, he often does most of the talking when the need arrives. In his spare time, he socializes with others.Key Abilities. Charisma, Intelligence
Brains and Good Looks
He can always choose to use Intelligence instead of Wisdom for Insight and Perception checks. Additionally, after taking a long rest, if he wears no armor and wields no weapons, he gains a +2 bonus to Charisma or Intelligence (select one) until he makes an attack roll or casts a spell.Compelling Directive
+1 IntelligenceAfter he finishes a long rest, roll a d20, and put the result aside. He can swap out any roll he or an ally that can communicate with him makes for that result. He should always have a d20 result put aside this way, but after swapping four die rolls, he cannot swap another until he finishes a short or long rest. After he finishes a long rest, he always rolls a new d20.
Social Sciences
+1 IntelligencePresence of Leadership
+1 IntelligenceAfter taking a long rest, if he wears no armor and wields no weapons, he has advantage with Intelligence skill checks until he makes an attack roll or casts a spell.
Ladder Gains
- +2 bonus to any Charisma or Intelligence skill of your choice. (Persausion)
- +1 bonus to AC.
Class: Medic
The medic’s job is to keep people alive, usually after they’ve been shot, stabbed, trampled, gored, poisoned, infected with an unknown disease, or some combination of the above. For those operating in the field, this requires extensive knowledge of biology, chemistry, and pharmacology. As a medic, he is not some faith healer or medicine man. He doesn't rattle chicken bones or blow moon dust over open wounds. He doesn't ignore the basics of his profession—splints and braces—but he also doesn't ignore the benefits of the scientific process and the by-products of thousands of years of trial and error. These are modern practitioners of an evolving and every advancing science.Proficiencies
Armor. Light armorWeapons. Simple weapons, one-handed small arms
Tools. Poisoner’s kit, all ground vehicles and aircraft
Skills. Medicine, Computer Use, Insight, Investigation, Nature, Perception, and Sciences
Medical Exploits
As a medic, he gains exploits he can use to aid allies or hinder enemies. Mechanically, these are identical to spells. Exploits require both the use of his hands and appropriate materials to perform. Unlike spells, medical exploits require neither contemplation nor studying each morning; he regains the use of them each day without effort. He does not need to choose which exploits to prepare ahead of time. He can employ any exploit on the list of a level that he can use.He also knows six medical applications from the medical application list. These are at will abilities she can use as long as she has the necessary materials and action to perform them.
Intelligence is his medic ability. It is used when setting the saving throw DC for a medical application he uses and when making an attack roll with one. Exploit save DC = 19
Target Avoidance
He can make a dash or disengage action as a bonus action.Primary Target
if he doesn't make an Attack action on his turn, he gains a +3 bonus to AC until the start of his next turn.Medical Emergency
Once per turn (on his turn), he can activate one medical application requiring an action or bonus action as a free action.Risk an Aneurysm
Instead of using his Hit Dice to recover hit points during a short rest, he can expend them on his turn to recover a medical exploit of any level he can use. He must employ that exploit within 1 minute or it is lost. He regains one level of exploit slot for each Hit Die sacrificed, but he can only recover one slot per turn. For example, if he spends 4 Hit Dice, he can recover a 4th level slot.Archetype: Authority
He is the best in his field. Among the esteemed elite, he considers himself an equal.Proficiencies: History
PHD
Select one Intelligence skill (persauion). He can set his d20 roll to 20 when he really needs a roll to succeed. When he uses this ability, he cannot use it again until he finishes a long rest.Resident Expert
Instead of using his Hit Dice to recover hit points, he can spend an action and expend one hit die to gain a +10 bonus to any failed Intelligence skill check.Second Nature
When attempting any Intelligence skill, it only takes a bonus action instead of an action. Additionally, if he rolls less than 10 for an Intelligence check, increase the result to 10.Sherlock
He can use the Search action as a bonus action. he also gains half his proficiency bonus (round down) to every Intelligence skill he is not already proficient in.Physical Description
Specialized Equipment
Playing Card Set
He can add his proficiency bonus to ability checks he makes to play a game of cards.Cybernetics: Implanted Computer
Has an implanted computer with 2 upgradees. +6 Intelligence.Medical Kit.
The formidable medical kit holds bandages, pills, trauma shears, ointments, and basic stitching implements for basic injuries. They also have eye pads and cooling gel pads for burns. Along with wound irrigation. Other implements include splints, alcohol pads, an epinephrine injector, hemostatic pads, and various scalpels and scissors for emergency surgical procedures. Trained medical professionals can pull off miracles with a medical kit. A medical kit has enough supplies to perform 50 actions(regardless of how many targets are affected by said action).Drug Kit.
Along with syringes required to deliver various medications, the drug kit offers standard chemicals medical professionals use to create various drugs. Additionally, this kit also includes tools enabling one proficient in its use to extract needed medications from natural sources. Like the medical kit, the drug kit has enough supplies to perform 10 actions (regardless of how many targets are affected by said action).Posioner's Kit
A poisoner’s kit is a favored resource for thieves, assassins, and others who engage in skulduggery. It allows him to apply poisons and create them from various materials. His knowledge of poisons also helps her treat them.Components. A poisoner’s kit includes glass vials, a mortar and pestle, chemicals, and a glass stirring rod.
History. His training with poisons can help him when he tries to recall facts about infamous poisonings.
Investigation, Perception. His knowledge of poisons has taught him to handle those substances carefully, giving him an edge when he inspects poisoned objects or tries to extract clues from events that involve poison.
Medicine. When he treats the victim of a poison, his knowledge grants him added insight into how to provide the best care to his patient.
Nature, Survival. Working with poisons enables him to acquire lore about which plants and animals are poisonous.
Handle Poison. His proficiency allows him to handle and apply a poison without risk of exposing himself to its effects.
Activity | DC |
---|---|
Spot a poisoned object | 10 |
Determine the effects of a poison | 20 |
Mental characteristics
Personal history
Background: Smooth Talker
He finds interacting with people thrilling. They invigorate him, and he finds confidence and motivation when surrounded by those paying attention. He is often the leader in a situation, or he desires to be said leader. In school, he quickly found that words and actions would gather the interest of others, encouraging him to continue the practice. He can’t stand remaining still in front of a computer, or in isolation. He has to get out.Skill Proficiencies. Persuasion
Tool Proficiencies. Playing Card Set.
Languages. Spanish
Life Events
1. Windfall: Recognition
He received acknowledgment for a peer reviewed paper that has advanced his field. He have advantage on Charisma (Persuasion) checks with other Doctors.2. Enemy: Levi
He considers it a sin to be dealing drugs within the camp. He considers Levi Aislin Power to be the lowest type of human that preys on other people. He will do what he can to see him fall.3. Tragedy: Illness
He cannot fully recover from his condition and must manage it with medication. If properly dosed, no one notices his situation. If he is denied his injection he does not recover any Hit Dice after a long rest. He has diabetes and is insulin dependant.4. Windfall: Earned Favor
He saved Lisha Eryka Keys from dying from an infection. She is grateful for his care and will come to his aid a total of six times. She will bring in dozens of people if necessary, calling on the right people for the right job.5. Windfall: Reputation
He has been given more authority and influence over other Doctors. He has advantage on Charisma (Intimidation) checks with other Doctors that are working in Research Department.Relationships
Alignment
Current Location
Species
Year of Birth
70 SE
43 Years old
Birthplace
Family
Spouses
Siblings
Children
Current Residence
Housing District
Pronouns
He/His/Him
Sex
Male
Gender
Male
Presentation
Male
Eyes
Brown
Hair
Black
Skin Tone/Pigmentation
Fair
Height
4' 11"
Weight
132#
Belief/Deity
Aligned Organization
Other Affiliations
Education and Employment
He went through the Doctorate program and then has spent his dault life working as a Doctor in Camp Hope. He has slowly worked his way through the ranks, earning respect from his fellow Doctor's along the way.His Father's Shadow
He has spent his entire life living in his father's shadow. Since he works in the same profession as his father, he finds that he is often compared to him. He loves and admires his father, but also resents that he can never escape him. Everything that he has ever done sits in comparision with his father's achievements. It is impossible for him to be judged solely on his own merit. He has struggled to prove to himself that he has earned his place within the ranks of Doctors and has allowed nothing to be handed to him. He has gained a reputation for being a willful and independant.Intellectual Characterstics
- he believes that anything worth doing is worth doing right. He can’t help it—He's a perfectionist.
- Generosity. He believes that his talents were given to him so that he could use them to benefit the world. (Good)
- He feels that he owes the Doctorate Program a great debt for forging him into the person he has become.
- He is never satisfied with what he has—he always wants more.
Comments
Author's Notes
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