Ran

Medium Humanoid
  • Armor Class 10
  • Hit Points 1d8+2 1d8+2
  • Speed 30 ft. Climb 20 ft.
  • Roll Initiative +0 1d20

STR 10 (+0) DEX 10 (+0) CON 10 (+0) INT 1 (-5) WIS 10 (+0) CHA 10 (+0)

  • Senses Passive Perception 10
  • Languages: Zombie Language
  • Challenge 0 (10 XP)

Animyst: Ape

Any melee attack is considered a natural attack. Climb speed of 20 and +2 HP per Hit Die.

Actions

Club

Melee Weapon Attack: +2 to hit 1d20+2 , reach 5 ft., one target. Hit: 2 1d4 bludgeoning damage

Ultramax Modifications

Armor class 14 Hit Points 5/5/5/5

Actions

Club

Melee Weapon Attack: +2 to hit 1d20+2 , reach 5 ft., one target. Hit: 1d6 1d6 bludgeoning damage.

Mental characteristics

Intellectual Characteristics

He is skittish and wary of humans. He can be bargained with. Can be lured in and swayed with food. Especially likes meat. If given several food presents, the character interacting with him gains advantage on their roll to change his behavior. They can use persuasion or animal handling. If they use intimidation, he will automatically run away.  
Alignment
unaligned
Species
Year of Birth
109 SE 4 Years old
Circumstances of Birth
Born a Zombies
Birthplace
Albany New York
Parents
Children
Current Residence
Albany New York
Sex
Male
Eyes
Black
Hair
Brown
Skin Tone/Pigmentation
Brown
Height
3' 2"
Weight
29#
Aligned Organization

Comments

Author's Notes

Images created using Hero Forge and Adobe Express.


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