Effe

Medium, Humanoid
  • Armor Class 21 (armor)
  • Hit Points 28d8+206
  • Speed 30 ft. Climb 20 ft.
  • Initative 1d20+5

STR 24 (+7) DEX 20 (+5) CON 22 (+6) INT 6 (-2) WIS 16 (+3) CHA 12 (+1)

 
  • Saving Throws Str +15 1d20+15 , Con +12 1d20+12
  • Damage Resistances: cold, fire; bludgeoning, piercing and slashing from nonmagical weapons
  • Condition Immunity: Frightened
  • Senses Passive Perception 13
  • Languages Zombie Language
  • Challenge 19 (22 ,000 XP)

Animyst: Ape

Any melee attack is considered a natural attack. Climb speed of 20 and +2 HP per Hit Die.

Actions

Multiattack

Effe makes two Rock Shot attacks and two Throttle hit attacks.

Throttle Hit

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (1d10+10) bludgeoning damage, and the target is pushed 5 feet. If Effe scores a critical hit, it rolls damage dice three times instead of twice, and the target is pushed 10 feet.

Rock Shot

Ranged Weapon Attack: +13 to hit, range 20/60 ft., one target. Hit: 15 (2d8+10) bludgeoning damage, and the target takes half damage at the beginning of its next turn.

ULTRAMAX MODIFICATIONS

  • Armor Class 19
  • Hit Points 21/20/19/19

Actions

Multiattack

Effe makes two Rock Shot attacks and two Throttle hit attacks.

Throttle Hit

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 2d6+10 bludgeoning damage, and the target is pushed 5 feet. If Effe scores a critical hit, it rolls damage dice three times instead of twice, and the target is pushed 10 feet.

Rock Shot

Ranged Weapon Attack: +13 to hit, range 20/60 ft., one target. Hit: 3d6+10 bludgeoning damage, and the target takes half damage at the beginning of its next turn.

Mental characteristics

Intellectual Characteristics

He is not afraid of Humans or much of anything else. He can bartered with however. Giving him gifts of food and clothing can often sway him to end aggressive behaviors. He always starts interactions as hostile. An insight check DC 15 will reveal that he is interested in food and clothing. Giving him one of these items will give a character advantage in trying to change his attitude towards them. Characters can use Intimidation, Persausion or Animal Handling in an attempt to change his attitude towards them.  
DCEffe's Reaction
0 Effe opposes the adventurers’ actions and might take risks to do so.
5 Effe opposes the adventurers’ actions and but will not take risks to do so
10 Effe offers no help but does no harm.
20 Effe does as asked as long as no risks or sacrifices are involved and the request is simple enough to communicate in gestures

Relationships

Effe

Mate

Towards Evrul

0
0

Evrul

Mate

Towards Effe

0
0

Effe

Mate

Towards Kel

0
0

Kel

Mate

Towards Effe

0
0

Effe

Mate

Towards Ulzeg

0
0

Ulzeg

Mate

Towards Effe

0
0

Effe

Mate

Towards Mag

0
0

Mag

Mate

Towards Effe

0
0

Effe

Mate

Towards Kolvol

0
0

Kolvol

Mate

Towards Effe

0
0

Drag

Mate

Towards Effe

0
0

Effe

Mate

Towards Drag

0
0

Effe

Mate

Towards Nor

0
0

Nor

Mate

Towards Effe

0
0

Effe

Mate

Towards Edarg

0
0

Edarg

Mate

Towards Effe

0
0

Effe

Mate

Towards Doldruk

0
0

Doldruk

Mate

Towards Effe

0
0

Alignment
unaligned
Species
Year of Birth
73 SE 40 Years old
Circumstances of Birth
Born a Zombies
Birthplace
Albany New York
Spouses
Evrul (Mate)
Kel (Mate)
Ulzeg (Mate)
Mag (Mate)
Kolvol (Mate)
Drag (Mate)
Nor (Mate)
Edarg (Mate)
Doldruk (Mate)
Siblings
Current Residence
Albany New York
Sex
Male
Height
7' 0"
Weight
240#
Aligned Organization

Comments

Author's Notes

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