Magic Resistance. Phalloides have advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity. While in direct sunlight, phalloides have disadvantage on attack rolls, as well as on Wisdom (Perception) checks relying on sight.
Headbutt. Melee Weapon Attack. +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) 1d6+1 bludgeoning damage.
Spear. Melee Weapon Attack. +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) 1d6+1 piercing damage.
Spear. Ranged Weapon Attack. +4 to hit, range 20/60 ft., one target. Hit: 4 (1d6+1) 1d6+1 piercing damage.
Burst of Spores. The phalloide ejects spores at one creature it can see within 10 ft. The target must succeed on a DC12 CON saving throw or take 3(1d6) 1d6 poison damage and become infected. An infected creature that dies within 24 hours of inhaling phalloide spores has a 60% chance to reanimate within a further 24 hours and mutate into a phalloide.
Within swampy or marshy areas, a phalloides burst of spores also causes a creature to become poisoned on a failed save.
See article: Phalloides
Phalloides are found in swamps and marshes in numbers, but small parties and individuals may be encountered anywhere that moisture can be drawn from the ground.
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