The Concepts are ordered along the lines of the archetypes in the Apocalyptic Tarot, with each archetype embodying a path of life, telling a story of the bearer’s motivations and dears: one person’s goal in life is self sacrifice, while another wants to control the people around him. The Player must choose one of the 22 Concepts for their characters. Like the Culture, his Concept brings a bonus to the maximum point spend at character generation, this time for one Attribute and two Skills.
In play, the character can apply a bonus of +2D to an Action once per day when in a situation pertaining to his Concept.
Choose a Concept for the character
Note Attribute and Skill bonuses
Concept brings +2D per day in an appropriate situation