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Fallen Aasimar

Nation

See The God-lost.  
With his skin turning grey, his hair falling out, his eyes turning dark and an intense feeling of abandonment, the Elf knew The Loss had befallen him, and the gods would love him no more. When given the choice between Empress Aurorax and the Gods he had chosen his Empress.
— Mysterious
 

Stats:

  • Ability Score Increase. Your Charisma score increases by 2 and our Strength score increases by 1.
  • Age. Aasimar mature at the same rate as Humans, but they can live up to 160 years.
  • Alignment. Imbued with Celestial power, most Aasimar are good. Outcast Aasimar are most often neutral or even evil.
  • Size. Aasimar have the same range of Height and Weight as Humans.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. Blessed with a Radiant Soul, your vision can easily cut through Darkness. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
  • Celestial Resistance. You have Resistance to necrotic damage and radiant damage.
  • Healing Hands. As an action, you can touch a creature and cause it to regain a number of Hit Points equal to your level. Once you use this trait, you can’t use it again until you finish a Long Rest.
  • Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it.
  • Languages. You can speak, read, and write Common and Celestial.
  • Necrotic Shroud. Starting at 3rd Level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of Darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your Proficiency Bonus + your Charisma modifier) or become Frightened of you until the end of your next turn.
    Your transformation lasts for 1 minute or until you end it as a Bonus Action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an Attack or a spell. The extra necrotic damage equals your level.
    Once you use this trait, you can’t use it again until you finish a Long Rest.
Scientific Name
Angelus Cecidit

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