Gnome
Gnome
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.
ability score increase:
Your Intelligence score increases by 2.
age:
Expected to settle down into an adult life by around age 40 and can live 350 to almost 500 years
alignment:
Most often Good
Size:
Small
speed:
25 ft
Languages:
Common, Gnomish, Dwarvish
race features:
- Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saves against magic.
Forest Gnome
- Ability Score Increase: Your Dexterity score increases by 1.
- Natural Illusionist: You know the Minor Illusion cantrip. Intelligence is your spellcasting modifier for it.
- Speak with Small Beasts: Through sound and gestures, you may communicate simple ideas with Small or smaller beasts.
Rock Gnome
- Ability Score Increase: Your Constitution score increases by 1.
- Artificer's Lore: Whenever you make an Intelligence (History) check related to magical, alchemical, or technological items, you can add twice your proficiency bonus instead of any other proficiency bonus that may apply.
- Tinker: You have proficiency with artisan tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:
- Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
- Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
- Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.
Deep Gnome
- Ability Score Increase: Your Dexterity score increases by 1.
- Superior Darkvision: Your darkvision has a radius of 120 feet.
- Stone Camouflage You have advantage on Dexterity (stealth) checks to hide in rocky terrain.
A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if expressing the gnome’s insatiable interest in everything around.
As far as gnomes are concerned, being alive is a wonderful thing, and they squeeze every ounce of enjoyment out of their three to five centuries of life. Humans might wonder about getting bored over the course of such a long life, and elves take plenty of time to savor the beauties of the world in their long years, but gnomes seem to worry that even with all that time, they can’t get in enough of the things they want to do and see.
Gnomes have much the same story as Dwarves, in that they dwelled in the previous lands of Werstrado and during Kadamitas were protected by the peaks of the modern day Sunya Republic.