Halfling

Halfling

The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along a dirt road or a raft floating downriver.
ability score increase: Your Dexterity score increases by 2.
age: Matures by age 20 and generally lives to be 200
alignment: Most often Lawful Good
Size: Small
speed: 25 ft
Languages: Common, Halfling, +1
race features:
  • Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
  • Brave: You have advantage on saving throws against being frightened.
  • Nimble: You can move through the space of any creature that is of a size larger than yours.
 

Lightfoot Halfling

 
  • Ability Score Increase: Your Charisma score increases by 1.
  • Naturally Stealthy: You can attempt to hide even when you are only obscured by a creature that is at least one size larger than you.

Stout Halfling

 
  • Ability Score Increase: Your Constitution score increases by 1.
  • Stout Resilience: You have advantage on saving throws against poison, and you have resistance to poison damage.

Ghostwise Halfling

 
  • Ability Score Increase: Your Wisdom score increases by 1.
  • Silent Speech: You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds. Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.   Halflings were once revered and respected members of Werstrado, but are now somewhat second-class citizens in Khthon, often forgotten and overlooked. For the most part, though, the Halflings don't seem to care. They make for what they think are great friends, and make honest livings among the humanoids of Khthon.