Wolfborne Species in Deoryüm | World Anvil

Wolfborne

Wolfborne

The Wolfborne. A race driven to the brink of extinction. A race feared as monsters. Born the child of cursed parentage, they are ever feared. Ever hunted. Ancient werewolves, after evolving for hundreds of years, were refined into strong, cultured Wolfborne. These wolf-men are descendants of werewolves long forgotten. The Wolfborne are warriors, predators, and enemies. Or at least that's what the world wants you to think.
ability score increase: Your Constitution increases by 2 and your Strength by 1.
age: Mature at the same rate as humans and live for about as long.
alignment: As far as society is concerned, they are almost always Evil.
Size: Medium
speed: 30 ft; Can drop to wolf form to reach 35 ft walking speeds
Languages: Common, Canine
race features:
  • Human Beast: Depending on whether you are in your human or wolf form, your creature type is considered humanoid or beast respectively.
  • Shapechanger: As an action, you can transform into a wolf. Your wolf form has the same Intelligence, Wisdom, and Charisma score as your true form and shares hit points with it. Your wolf form's Strength, Dexterity, and Constitution are the same as the wolf statblock. You cannot use any features granted by your class while in this form. You can revert to your normal form earlier by using a bonus action on your turn and you automatically revert if you fall unconscious, drop to 0 hit points, or die. You regain use of this trait when you finish a long rest. While in wolf form, gain a +5 to speed and a +2 on all damage.
  • Keen Hearing and Smell: You have advantage on Wisdom (Perception) checks made to detect or find using hearing or scent.
  • Cursed Heritage: Since the first werewolf, your parent's kind have always been vulnerable to the bite of silver. Though diluted, you still bear a hint of their suffering. Whenever you come into contact with silver, you have disadvantage on all attack rolls and ability checks until your next turn. In addition, as long as you remain in contact with silver, you are unable to change your form using your Shapechanger trait.
  • Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolfborne are tall and muscular, standing over most humanoids. They range from about 6 feet to over 7 feet tall, weighing from 200 to 300 pounds. The Wolfborne are wolf like in appearance with long, bestial faces and fur covering their bodies. Wolfborne can have black, gray, or white fur, just as wolves can. A Wolfborne's sharp teeth and claws make them seem intimidating, and their reluctance to assimilate into other cultures make them seem dangerous and feral by nature. They have strangely colored eyes, including orange, blue, purple, and brown.   The Wolfborne are natural experts at surviving in the wild. Their instincts are honed to the wild perfectly due to centuries of adaptation. Few records of them exist before Kadamitas, but it is generally agreed they have always lived isolated and away from most other civilizations. And as far as everyone else is concerned, good riddance.