Geirstðr
Found to the northeast, Geirstðr is structured in the traditional pantheon style, though it is in triplicate. One, the Eðlsir. Gods of nature and the druidic people. The second, the Hreylnir, Gods of skill, war, and valor. And the third, the Afir gods of hearth and home and love, the things that remind you what you're fighting for.
These categories of gods are so intermix and intermarried so heavily that it would be impossible to extricate one from another. Marriages are so commonly between members of each grouping that a marriage that isn't between the two is seen as odd and out of place.
Geirstðr is generally viewed as rough and tumble, with lots of internal conflict and strife. They are enough of a wildcard (known to invade and raid at seemingly random intervals) that their neighbors keep a close eye on them.
Their reputation as tough is something that has benefitted them greatly, as they are often payed to stay out of conflicts, entirely. Many mercenary companies around the world are made up of a majority of Geirstðrian men and women, furthering the image of the nation. Many of the companies are nationalized by Geirstðr and can be recalled at any time to conquer or defend.
Their gods tend to be of the....straightforward variety. Even those who's Domain is knowledge and the like do not beat around the bush on matters.
Type
Geopolitical, Kingdom
Capital
Demonym
Geirsic
Leader
Government System
Monarchy, Elective
Power Structure
Federation
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