Yv’anda Dryad

Yv’anda are Dryads clans from the Kallonia continent. They were present way before the first humans started walking these lands. Preserving nature. Such a small event as the rise of the human empire on their continent is not enough to change their old ways.   It might sound a bit harsh, but a typical Yv’anda member can be described as a blend of a druid and a primitive bandit in their appearance. Their clothing consists of armor crafted from durable materials found in nature, like wood and animal skins, which is passed down through generations. At least, that is what it looks like. In regions with colder climates, they may also don cloaks to protect themselves. However, after years of infusing their bodies with magic, they have gradually developed resilience to weather changes. As a result, the Yv'anda have become progressively immune to the whims of nature, which enables them to endure the cold of winter or the scorching heat of summer with relative ease. It also helps them to become attuned to the rhythms and cycles of the environment, aligning them harmoniously with the ebb and flow of the seasons.   The forests of Kallonia are the domain of the Yv’anda. They are the most numerous in the Banewoods, but you can find them in any of the old woods of that continent. Because of that, they often get into fights with small villages living off cutting trees. What is normal for humans can be seen as very detrimental to the forest in the eyes of the Dryads, so the conflict arises naturally. Still, in the contrast to Dryads, from other regions, they can be reasoned with. It is unknown if they live in obscure shacks in the woods or have some kind of villages hidden in the deeper parts of old woods. At least none of the humans know of any. But during my travels, I encountered several individuals claiming to have been nurtured back to health in their enclaves. They said they were blindfolded whenever they moved outside, so none knew anything about the location or the size of their dwellings, but from what they saw inside Dryad houses, it seems that the Dryads only use the most necessary items, many of which are claimed from other races. Though saying “other races” might be misleading here.   New members are recruited from all races—as long as the creature’s heart truly loves nature and wants to protect it—as they claim. In return, they share magical secrets only known to them and even extend the lives of their members. Some even attain a state of utter harmony with nature and become spirits harnessing its power. Still, most of them are just flesh-bound mortals far from these mythical figures.   Their worldview is quite passive, and while they stand in opposition to the Fortress of Dragsa, they are not openly attacking them. At least so long as the Dragsa bring no harm to their forests. In the civil war brought by the beastkin, they decided to shelter all beastkin refugees. While their stance remains unchanged and supposedly neutral, their influence is surely one of the main reasons for the stalemate on the continent. Otherwise, the beastkin revolution wouldn't have lasted so long.   Ancient Dryads are the leaders of the Yv'anda clan. Throughout their long lives they have amassed great knowledge and power. While in the long past, they were mere members of the Yv’anda clan, now they are beings that surpassed the boundaries of their weak flesh. After a lifetime of protecting nature, they have become one with it as spirits commanding nature itself. With their magic, they can freely control plants and communicate with animals. Entangling enemies with tree roots, blocking their paths, or protecting allies with sudden vine overgrowth is but the gist of what they are capable of. What's worse, it is not limited to their surroundings. So, as long as you are in their forests, you will not be able to escape from their grasp as the path will change, and the watchful eyes of forest creatures will follow you. Although their magical prowess and centuries of experience make them a threat on their own, they hardly ever work alone. Most of the time, you can see them as commanders of younger Dryad scouts or other formations. Truly, not the kind of beings you want as enemies.   Yv’anda Armored Warriors As the war with the Dragsa claimed more and more of the clan's members, the Dryads came up with new ways to counter Dragsa's armies—armored warriors born from the Yv'anda clan's magical secrets and the ideas of another member of the Redoe Alliance, the Rashers tribe. Using the power of nature and ancient knowledge, the Dryads have created a hybrid between one of their own and a wooden golem. Such armored warriors stand as protectors of nature, with the ability to control plants and to shapeshift. They can entangle enemies with roots and block their paths.
Alternative Names
Yv'anda
Parent Organization
Subsidiary Organizations
Controlled Territories


Cover image: by DALLE

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