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Halflings

Halflings are humanoids standing around 3 ft tall with stocky builds and skin colours similar to humans ranging from pale pink through brown. The majority of Halflings have naturally red, black, brown or blonde curly hair. Halflings were perhaps the race least affected by the Great Unshackling, their already family centric society became perhaps even more so following the Devorn changing event. It is not uncommon for their to be a Halfling district or commune within the major cities of Devorn, not necessarily separated from the rest of the city but still a place for the local communities of Halflings to congregate and celebrate if the occasion requires. Halflings mature around 20 years of age and live naturally until around 250 years on average.   Racial Traits (Pick 3):
  • Green Thumbs: +2 to Wilderness Survival when caring for plants or Foraging for plant based crafting components. Communities of Halflings have for many ages been successful in growing the most beautiful gardens, so much so that not winning the grand prize for largest pumpkin at a town show is considered a deeply shameful event for a halfling farmer.
  • Family Units: +2 to Persuasion and +2 to Deceit when rolling against other Halflings. You can always trust your family, always.
  • Nimble: +1 Athletics and +1 Sleight of Hand. Nimble of body and with nimble fingers, Halflings are always the active sort.
  • Sunny Disposition: +1 Charisma and +2 to Reputation Level when making a Face-Down roll to try to influence someone. The bright smiles of Halflings and their helpful nature in general has left most individuals with a positive opinion of the race.
  • Magic Resistant: +5 Resist Magic and the ability to roll Resist Magic to negate the effects of any spell that would affect their mind even if it would not normally be allowed. However, Witcher potions & other magical potions (that have not been specially brewed for a Halfling) do not positively affect Halflings (even if they succeed the Endurance check). Odd thing that, some magic started acting strange around Halflings after the Great Unshackling no one knows why.
According to The Order of the Broken Tome Halflings make up around 5% of all known sentient humanoids on Devorn.

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