Path of Tremors
While the earth gives life to all who live on it, there are few who properly learn to influence it properly. Those who cast spells to manipulate the earth are like a tumor, changing the landscape without sense or permission. Those who assist the earth instead of antagonise it will see the true power it can bestow upon a champion.
Grounded Tenacity
At 3rd level, you learn to speak, read and write Primordial. In addition, you can communicate with creatures that have an innate burrowing speed, regardless of if you share a language or not.
In addition, you have advantage on saving throws that would push or pull you while you are on the ground.
Quake Step
Starting at 3rd level, your footfalls cause devastation. Once per turn while raging, you can slam your foot into the ground with great force in place of a melee attack. All creatures within 10 feet of you must make a Strength saving throw (DC = 8 + proficiency bonus + strength modifier), taking bludgeoning damage equal to 1d4 + your Rage Damage bonus on a failed save or half that on a successful one. If you use your Reckless Attack feature before you use this ability, its radius increases to 15 feet. Starting at 6th level, creatures that fail their saving throw are also pushed back 5 feet. The damage increases by 1d4 at 6th, 10th and 14th levels
Mineral Meteor
Beginning at 6th level, your strength and influence over the ground increase. You can use your action to rip a Medium mass of earth out of a space within reach of you made of rock, dirt or stone. Alternatively, you can use a Medium object, such as a barrel. You are proficient with this mass, and it has a thrown range of 30/120. You can throw the mass as part of the same action or as an action on a subsequent turn. On a hit, the target and every creature within 5 feet of it takes 3d12 bludgeoning damage. This damage increases by 1d12 if you are raging, and deals double damage to objects and structures.
You can use this ability a number of times equal to your Strength modifier (a minimum of once.), regaining all uses upon finishing a long rest. In addition, the damage dealt by this attack increases by 1d8 at 14th level.
Boulder Soul
At 10th level, your appearance becomes closer to that of a creature made of stone. You gain the following benefits:
While you are prone you gain tremorsense for 30 feet.
You learn the mold earth cantrip. Constitution is your spellcasting ability for this spell.
You can sense the presence of metals and gems within 120 feet of you, and can estimate the value of items containing metal or gems.
You become immune to the petrified condition.
Your Mineral Meteor ability counts as magical for the purpose of overcoming nonmagical resistance or immunity to the damage it deals.
Bedrock Forces
At 14th level, your can command the earth itself to serve you. When you begin a rage, you can choose to summon an earth elemental to fight alongside you. It follows your verbal commands and last until destroyed or until your rage ends, upon which it crumbles into dust. The statistics for earth elementals are in the Monster Manual.
In addition, your soul becomes like stone, as well as your body. You age five times slower than normal, and your AC increases by 2 if you are using your Unarmoured Defence ability to calculate your AC.
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