Mark of the Reader
Over the course of a short or long rest, you can read any writing, including if it is in a language you do not know. If it is in a language you do not know, you can understand the overall meaning of the writing but not the exact translation and details. (I.e., A human with the mark that does not know dwarven can figure out the Dwarven post warns of something dangerous ahead, but not what specifically it warned about) Writing that is magically protected or written in a cipher cannot be read, leaving you confused after attempting it. Most things can be read during a short rest, but entire books require a long rest.
Mark of the Folk Hero
Calling upon the power of folktales and their heroes, you can ask yourself what your favorite folk hero would do. You can add 1d4 to a save against being frightened, an attack roll, or any skill check one might see in a folk tale. Once used, it cannot be used again until a short or long rest
Mark of the Bookmark
You gain a number of bookmarks equal to your intelligence modifier (minimum of 1). You can place your bookmarks on any willing creature or location. As an action, you can teleport yourself and any five willing creatures within five feet of you to one of your bookmarks.
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