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Invocations: The Sovereign Throne

Bounty of the Benefactor

Prerequisite: 7th-Level
You can cast fabricate once using a warlock spell slot. You can't do so again until you finish a long rest.   When you would cast fabricate this way and don't have the materials needed to create an object, you can instead cast fabricate to create a Tiny object from nothing as if taken from your throne. This object vanishes when you cast fabricate again this way.  

Crown of the Cathedra

Prerequisite: Pact of the Talisman feature
Your talisman becomes a crown, or similar attire, that resembles your throne. When you expend a warlock spell slot to cast a spell that targets only you, your talisman gains a charge. Your talisman can only have a number of charges equal to half your warlock level (rounded down). These charges are separate from any other pool of charges your talisman may have. You can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: crown of madnessPHB p.229 (2 charges) & crown of starsXGTE p.152 (7 charges).   A creature within 120 feet of you wearing your talisman has disadvantage on its saving throw when you cast crown of madness through your talisman.   Once you use this invocation, you can't cast another spell this way until your finish a long rest.  

Defiled Throne

Whether desecrated, corrupted, cursed, or otherwise, your patron has been tainted with powerful magic and it has affected you. Over time a small portion of your body is slowly infected and begins to spread, turning your flesh into a material that resembles your patron.   Whenever you use your action to manifest your patron's mark from your Chosen Heir feature, you can reveal your cursed form as part of that action. Each affected creature must make a Wisdom saving throw against your spell save DC or become frightened of you for the next minute. When a frightened creature ends its turn in a location where it doesn't have line of sight of you, the creature can make a Wisdom saving throw, ending the frightened condition on a success. On either success, the creature becomes immune to being frightened this way for the next 24 hours.  

Destined for Greatness

Prerequisite: 12th-level
  You gain an additional use of your Fated Trial feature before requiring a short or long rest.  

Heavy is the Crown

You can now change and prepare your spells whenever you finish a short or long rest. When you do so, choose a number of warlock spells equal to the amount of your warlock Known Spells. You replace your current known spells with those spells and gain a level of exhaustion. The spells must be of a level for which you have spell slots.   While you have a level of exhaustion, you can treat its effects as if it was one level lower.  

Kingdom Come

Prerequisite: 15th-level
You can cast Mordenkainen's magnificent mansionPHB p.261 or mighty fortressXGTE p.161 without expending a spell slot. You can't do so again until you finish a long rest. Inside either abode rests a throne in the image of your patron.  

Royal Advisor

Prerequisite: Pact of the Chain feature
Your familiar gains the ability to speak if it doesn't already have the ability to do so, learning all the languages you know. It's Intelligence and Wisdom scores become 18 and it gains proficiency in three of the following skills of your choice: Arcana, History, Insight, Nature, Persuasion, Religion, and Survival.   Your familiar can also cast the augury spell at will, without expending spell slots or needing components.  

Rule by Conquest

Prerequisite: hex spell
You gain +1 to your attacks and damage rolls against creatures targeted by your hexPHB p.251 spell.  

Rule by Decree

Prerequisite: 5th-level
You can cast a spell with a verbal component even when your ability to speak would be restricted, such as when gagged or while under the effects of the silencePHB p.275 spell. If a spell requires you to speak to a creature, the target can hear and understand you even if it doesn't share your language or is deafened.   Additionally, whenever you cast a spell that has only a verbal and somatic component, you can choose to cast it as though it only had a verbal component.  

Rule by Divine Right

Prerequisite: Pact of the Tome feature
You cast spells from your Book of Shadows in the tongue of true divinity. Choose one 1st-level spell that requires a verbal component from the cleric spell list. The spell appears in the book and doesn't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spell using a warlock spell slot.   When you gain another warlock level, you can choose another spell to gain this way that is up to a spell level you can cast. The spell is added to your Book of Shadows or replaces a spell already gained this way. You can have a number of spells gained this way up to your Charisma modifier (minimum 1).  

Rule by Fate

Prerequisite: 7th-level
You can use your Fated Trial on a failed ability check, using the Charisma saving throw result to determine your new skill check result.  

Rule by Fear

Prerequisite: 12th-level, Defiled Throne Invocation
Creatures you intimidate and frighten with your Chosen Heir feature are frightened of you for 1 hour instead of 1 minute, suffering disadvantage on saving throws against your spells.   When you would reduce a creature frightened by you this way to 0 hit points, each creature of your choice within 30 feet of the incapacitated creature or corpse must succeed on a Wisdom saving throw or also become frightened of you as if they witnessed your cursed form.  

Rule by Law

Prerequisite: 9th-level
You can cast geas once using a warlock spell slot. You can't do so again until you finish a long rest.  

Rule by Virtue

You gain proficiency with Insight and Persuasion. You gain advantage on Wisdom (Insight) checks against creatures affected by your Chosen Heir feature.  

Rule by Whimsical Madness

Prerequisite: 5th-level
You gain an indefinite madness flaw, found on page 260 of the Dungeon Master's Guide. The flaw is determined by your DM's discretion or a roll of a d100. Only a wish spell may rid you of this indefinite madness. You can't gain more than one indefinite madness this way.   You no longer need to concentrate on warlock spells, but you can't have more than two spells that require concentration active at once. Instead of making Constitution saving throws to maintain concentration, you instead must make Wisdom saving throws when you take damage, as if making a Concentration check. On a failure, you waste your next turn repeatedly whispering, freaking out, or laughing madly.  

Seat of Thronebound

Prerequisite: 7th-level
You can summon a smaller throne in the image of your patron in an empty 5 foot space within 30 feet of you. While taking a short or long rest whilst upon your throne - created by this invocation or another - you automatically are notified when a creature within 60 feet approaches you. When you finish a long rest on your throne you gain one of the following benefits of your choice:
  • You gain temporary hit points equal to warlock level.
  • You remove all levels of exhaustion you have.
  • You replace one warlock spell you know for another you could learn.
As an action, you can dismiss your throne causing it to scatter and erode away. Once you use this invocation, you can't summon another throne this way until the previous throne has been dismissed.  

The King's Ward

Prerequisite: Pact of the Chain feature
When another creature occupying the same space as your familiar is targeted by the magic missilePHB p.257 spell or is hit by an attack, your familiar can cast shieldPHB p.275, ignoring the spell's normal casting time. When cast this way, the spell affects both the familiar and the creature that was hit or targeted. Your familiar can't cast shield this way if it is occupying the same space as you or sharing the same space with multiple other creatures.   Once the familiar casts shield this way, it can't do so again until the warded creature finishes a long rest or 8 hours have passed after the warded creature's death.  

The One True King

Prerequisite: 17th-level
When targeting a spell or magical effect from your chosen school of magic from your King's Domain feature, you can cast dispel magicPHB p.234 as a 5th-level spell, without expending a spell slot. If you cast dispel magic on a spell or magical effect that doesn't pertain to your chosen school of magic, then your spell fails.   If the targeted spell or effect is of 6th-level or higher, you have advantage on your ability check to end the spell or effect.  

Throne of Lies

Prerequisite: 12th-level, Mask of Many Faces Invocation
You can cast programmed illusion without expending a spell slot or material components. You can't do so again until you finish a long rest.  

Throne of the Vanquisher

Prerequisite: 5th-level, Pact of the Blade feature
Your patron has always been or just-now transforms into a throne comprised entirely out of weapons. When you summon your pact weapon, it appears to be pulled directly from the sheathe of your throne, seemingly made of the same material of your patron.   When you would deal damage to a creature with your pact weapon, if it then has a number of hit points equal to your warlock level or less, the creature instantly dies. Then it's body immediately transforms into the same material as your weapon and scatters away.   When you would kill a creature this way, you can use your reaction to absorb the essence of the creature's weapon into your weapon. This effect destroys the absorbed weapon. If you do, the next time you roll damage using your pact weapon, you can treat the result of one of the weapon's damage dice as the maximum possible roll.

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