BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Invocations

Agonizing Blast

Prerequisite: eldritch blast cantrip
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.  

Armor of Shadows

You can cast mage armor on yourself at will, without expending a spell slot or material components.  

Ascendant Step

Prerequisite: 9th level
You can cast levitate on yourself at will, without expending a spell slot or material components.  

Aspect of the Moon

Prerequisite: Pact of the Tome feature
You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch.  

Beast Speech

You can cast speak with animals at will, without expending a spell slot.  

Beguiling Influence

You gain proficiency in the Deception and Persuasion skills.  

Bewitching Whispers

Prerequisite: 7th level
You can cast compulsion once using a warlock spell slot. You can’t do so again until you finish a long rest.  

Bond of the Talisman

Prerequisite: 12th-level warlock, Pact of the Talisman feature
While someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to them, provided the two of you are on the same plane of existence. The wearer of your talisman can do the same thing, using their action to teleport to you. The teleportation can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.  

Book of Ancient Secrets

Prerequisite: Pact of the Tome feature
You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.   On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.  

Chains of Carceri

Prerequisite: 15th level, Pact of the Chain feature
You can cast hold monster at will — targeting a celestial, fiend, or elemental — without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.  

Cloak of Flies

Prerequisite: 5th level
As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you’re incapacitated or you dismiss it as a bonus action.   The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage).   Once you use this invocation, you can’t use it again until you finish a short or long rest.  

Devil’s Sight

You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.  

Dreadful Word

Prerequisite: 7th level
You can cast confusion once using a warlock spell slot. You can’t do so again until you finish a long rest.  

Eldritch Dialogues

Prerequisites: 5th level
You learn the gift of the soothsayerOGE cantrips. Additionally, you can cast speak with dead or speak with objectOGE without using a spell slot. Once you do so, you can’t cast it in this way again until you finish a long rest.  

Eldritch Mind

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.  

Eldritch Sight

You can cast detect magic at will, without expending a spell slot.  

Eldritch Smite

Prerequisite: 5th level, Pact of the Blade feature
Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.  

Eldritch Spear

Prerequisite: eldritch blast cantrip
When you cast eldritch blast, its range is 300 feet.  

Eyes of the Rune Keeper

You can read all writing.  

Far Scribe

Prerequisite: 5th-level warlock, Pact of the Tome feature
A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus.   You can cast the sending spell, targeting a creature whose name is on the page, without using a spell slot and without using material components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing disappears after 1 minute.   As an action, you can magically erase a name on the page by touching it.  

Fiendish Vigor

You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.  

Gaze of Two Minds

You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.  

Ghostly Gaze

Prerequisite: 7th level
As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don’t already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images.   Once you use this invocation, you can’t use it again until you finish a short or long rest.  

Gift of the Depths

Prerequisite: 5th level
You can breathe underwater, and you gain a swimming speed equal to your walking speed.   You can also cast water breathing once without expending a spell slot. You regain the ability to do so when you finish a long rest.  

Gift of the Ever-Living Ones

Prerequisite: Pact of the Chain feature
Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.  

Gift of the Protectors

Prerequisite: 9th-level warlock, Pact of the Tome feature
A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus.   When any creature whose name is on the page is reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. Once this magic is triggered, no creature can benefit from it until you finish a long rest.   As an action, you can magically erase a name on the page by touching it.  

Grasp of Hadar

Prerequisite: eldritch blast cantrip
Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.  

Improved Pact Weapon

Prerequisite: Pact of the Blade feature
You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.   In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.   Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.

Investment of the Chain Master

Prerequisite: Pact of the Chain feature
When you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:
  • The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet.
  • As a bonus action, you can command the familiar to take the Attack action.
  • The familiar’s weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
  • If the familiar forces a creature to make a saving throw, it uses your spell save DC.
  • When the familiar takes damage, you can use your reaction to grant it resistance against that damage.
 

Lance of Lethargy

Prerequisite: eldritch blast cantrip
Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature’s speed by 10 feet until the end of your next turn.  

Lifedrinker

Prerequisite: 12th level, Pact of the Blade feature
When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).  

Maddening Hex

Prerequisite: 5th level, hex spell or a warlock feature that curses
As a bonus action, you cause a psychic disturbance around the target cursed by your hex spell or by a warlock feature of yours, such as Hexblade’s Curse or Sign of Ill Omen. When you do so, you deal psychic damage to the cursed target and each creature of your choice that you can see within 5 feet of it. The psychic damage equals your Charisma modifier (minimum of 1 damage). To use this invocation, you must be able to see the cursed target, and it must be within 30 feet of you.  

Mask of Many Faces

You can cast disguise self at will, without expending a spell slot.  

Master of Myriad Forms

Prerequisite: 15th level
You can cast alter self at will, without expending a spell slot.  

Minions of Chaos

Prerequisite: 9th level
You can cast conjure elemental once using a warlock spell slot. You can’t do so again until you finish a long rest.  

Mire the Mind

Prerequisite: 5th level
You can cast slow once using a warlock spell slot. You can’t do so again until you finish a long rest.  

Misty Visions

You can cast silent image at will, without expending a spell slot or material components.  

Obscure Passageways

Prerequisites: 9th level
You can cast passwall once without using a warlock spell slot. You can’t do so again until you finish a long rest.  

One with Shadows

Prerequisite: 5th level
When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.  

Otherworldly Leap

Prerequisite: 9th level
You can cast jump on yourself at will, without expending a spell slot or material components.  

Protection of the Talisman

Prerequisite: 7th-level warlock, Pact of the Talisman feature
When the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning the save into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.  

Rebuke of the Talisman

Prerequisite: Pact of the Talisman feature
When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal psychic damage to the attacker equal to your proficiency bonus and push it up to 10 feet away from the talisman’s wearer.  

Relentless Hex

Prerequisite: 7th level, hex spell or a warlock feature that curses
Your curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the target cursed by your hex spell or by a warlock feature of yours, such as Hexblade’s Curse or Sign of Ill Omen. To teleport in this way, you must be able to see the cursed target.  

Repelling Blast

Prerequisite: eldritch blast cantrip
When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.  

Sculptor of Flesh

Prerequisite: 7th level
You can cast polymorph once using a warlock spell slot. You can’t do so again until you finish a long rest.  

Shroud of Shadow

Prerequisite: 15th level
You can cast invisibility at will, without expending a spell slot.  

Sign of Ill Omen

Prerequisite: 5th level
You can cast bestow curse once using a warlock spell slot. You can’t do so again until you finish a long rest.  

Thief of Five Fates

You can cast bane once using a warlock spell slot. You can’t do so again until you finish a long rest.  

Thirsting Blade

Prerequisite: 5th level, Pact of the Blade feature
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.  

Tomb of Levistus

Prerequisite: 5th level
As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts.   Once you use this invocation, you can’t use it again until you finish a short or long rest.  

Trickster's Escape

Prerequisite: 7th level
You can cast freedom of movement once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest.  

Undying Servitude

Prerequisite: 5th-level warlock
You can cast animate dead without using a spell slot. Once you do so, you can’t cast it in this way again until you finish a long rest.  

Visions of Distant Realms

Prerequisite: 15th level
You can cast arcane eye at will, without expending a spell slot.  

Voice of the Chain Master

Prerequisite: Pact of the Chain feature
You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.  

Whispers of the Grave

Prerequisite: 9th level
You can cast speak with dead at will, without expending a spell slot.  

Witch Sight

Prerequisite: 15th level
You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.  

Wrathful Cantrip

Choose one warlock cantrip you know that requires a saving throw and that deals damage. Once on your turn when you roll damage for that cantrip, you can choose to deal one additional damage die to one target damaged by it.   You can use this ability a number of times equal to your proficiency bonus, and regain expended uses when you finish a long rest.
Listed here are additional Eldritch Invocations available to warlocks. If an Eldritch Invocation has prerequisites, you must meet them to learn it, and you can learn an Eldritch Invocation at the same time that you meet its prerequisites. Eldritch Strike Prerequisite: eldritch blast cantrip. For you, the range of eldritch blast is reduced to 5 feet and it becomes a melee spell attack. Make a separate melee spell attack for each beam, dealing 1d12 force damage on hit.   Any class features or Eldritch Invocations that affect the range of eldritch blast do not work with this Invocation.   Harmonic Spellcasting Prerequisite: Pact of the Strings feature When you cast a warlock spell with a verbal component while using your pact instrument as your spellcasting focus, the saving throw DC for that spell increases by 1.   Knowledge of Antiquity Prerequisite: Pact of the Hourglass feature When you make an Intelligence (History) check related to an event, in the place where that event took place, you see echos of the past and treat a roll of 9 or lower on the d20 as a 10.   Mirror of Fates Prerequisite: Pact of the Chalice feature You can peer into the uncertain future. Using your Pact Chalice as a spellcasting focus, you can cast augury at-will, without expending a spell slot or material components.   Protective Cowl Prerequisite: Pact of the Shroud feature When you take damage while wearing your Pact Shroud, you can use your reaction to gain resistance to the damage from that attack, but your Pact Shroud disappears, and you must finish a short or long rest before you can summon it again.   Cup of Recovery Prerequisite: 5th-level, Pact of the Chalice feature Using your pact chalice as a spellcasting focus, you can use an action to cast lesser restoration without expending a spell slot. You can't do so again until you finish a short or long rest.   Cloak of Winds Prerequisite: 5th-level, Pact of the Shroud feature Your pact shroud billows out around you, slowing your fall and allowing you to glide. When you fall, you can subtract up to 100 feet from your fall when calculating your fall damage and can move horizontally 2 feet for every 1 foot you fall.   Iron Grip Prerequisite: 5th-level, Pact of the Flesh feature While you have your claws manifested, you gain a climbing speed equal to your movement speed, and you can climb difficult surfaces, including scaling walls and upside down on ceilings, without needing to make an ability check.   Thirsting Claws Prerequisite: 5th-level, Pact of the Flesh feature You can attack with your claws twice, instead of once, each time you take the Attack action on your turn. Your claw attacks also count as magical for the sake of overcoming resistance and immunity to non-magical damage.   Cup of Protection Prerequisite: 7th-level, Pact of the Chalice feature As an action, a creature of your choice can drink from your Pact Chalice, gaining the effects of death ward. Once used, you must finish a long rest to use this feature again.   Improved Shroud Prerequisite: 7th-level, Pact of the Shroud feature While wearing your Pact Shroud while in darkness or shadows, you are considered invisible to any creature that relies on darkvision or devil's sight to see in that darkness.   Time Dilation Prerequisite: 7th-level, Pact of the Hourglass feature Once per long rest, you can cast haste, at a level equal to your Pact Magic spell slots, without expending a spell slot.   Cloak of Twilight Prerequisite: 9th-level, Pact of the Shroud feature You learn the greater invisibility spell, but it doesn't count against your total number of Spells Known, and you can cast greater invisibility once without expending spell slot. You can't do so again until you finish a long rest.   Cursed Flesh Prerequisite: 9th-level, Pact of the Flesh feature As a bonus action, you can grant yourself temporary hit points equal to your Charisma modifier (minimum of 1).   Enchanting Melody Prerequisite: 9th-level, Pact of the Strings feature You learn the charm monster spell, but it doesn't count against your total number of Spells Known, and you can cast charm monster once without expending spell slot. You can't do so again until you finish a long rest.   Alchemical Restoration Prerequisite: 15th-level, Pact of the Chalice feature As an action on your turn, you can cast reincarnate without expending a spell slot or material components. Once you cast reincarnate in this way, you must finish 1d4 long rests before you can cast the spell in this way again.   Eldritch Flight Prerequisite: 15th-level, Pact of the Flesh feature As a bonus action, you can manifest (or dismiss) wings reminiscent of your Patron's physical form, granting you a flying speed equal to your walking speed.   Temporal Rewind Prerequisite: 15th-level, Pact of the Hourglass feature As a reaction when you finish your turn, you can undo everything that happened on your turn. You return to the space you began that turn in and you regain all resources you expended. You can then immediately repeat your turn.   Once you use this feature you must finish a short or long rest before you can use it again.   Improved Realm Prerequisite: 9th level, Pact of the Key feature
The size of your pocket realm is now a maximum of a 300-foot cube. In addition, a creature that attempts to enter your realm makes their saving throw with disadvantage.   Lockdown Prerequisite: 5th level, Pact of the Key feature
You can cast arcane lock at will, without expending a spell slot. When arcane lock is cast this way, you must be holding your key and the spell has a range of touch.   Open Sesame Prerequisite: Pact of the Key feature
As an action, you can use your pact key to open an object such as a door, box, chest, set of manacles, padlock, or another mundane object that is locked. If the object has multiple locks, only one of them is unlocked.   You can use this invocation a number of times equal to your Charisma modifier. You regain all expended uses when you finish a short rest.   Planeswalker Prerequisite: 15th level, Pact of the Key feature
You can cast plane shift once without expending a spell slot. You cannot do so again until you finish a long rest.   Vault of Secrets Prerequisite: Pact of the Key feature
As an action you can create a minor gateway with the key and reach inside it, retrieving a single item no bigger than a 5-foot cube.   You can use this action a number of times equal to your Charisma modifier. You regain all expended uses when you finish a short rest.

Patron Exclusive Invocations


Invocations: The Arcanist
Invocations: The Beholder
Invocations: The Dragon
Invocations: The Genius Loci
Invocations: The Ghost Ship
Invocations: The Lingering Shade
Invocations: The Magician
Invocations: The Sovereign Throne
Invocations: The Worldbreaker

Comments

Please Login in order to comment!