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Oath of the Titan

The Oath of the Titan is taken by those who wish to become larger than life, an oath made that allows a person to be a living testament to their own strength. Like walking statues, and often bigger, they wade through the thick of the fight as a force to be reckoned with. A giant amongst their people, they are unmistakable and act as beacons for others to fight against the coming tide. Not just content with leading as an example by their actions, the need to be seen, heard, and felt is intrinsic to their very being. The sounds of their heavy strikes echo like thunder, twins of the hammer blows that leave the telling of their tales in stone and steel for all to see.

Tenets of the Titan

The tenets of the Oath of the Titan are ever unchanging, etched in stone both metaphorically and literally. These tenets represent the vow accepted by all those who seek to swear this oath, a promise made that these paladins keep to remind them of why they serve and fight.   Inspire Others. Though you may reach lofty heights, always seek to raise up those around you.   First To Fight. You are a symbol, the eyes of your allies should follow your path to glory.   Unbent and Unbroken. Never lose hope. There is always strength, even in failure.   Make Them Remember. The world may tremble at your footsteps, but your foes will tremble at your name.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Titan Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Titan Spells
Paladin Level Spells
3rd earth tremor, heroism
5th aid, enlarge/reduce
9th beacon of hope, thunder step
13th freedom of movement, stoneskin
17th destructive wave, wall of stone

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.
  • Iron Giant. As an action, you can cause a suit of heavy armor you are wearing to magically expand and encompass your form for 1 minute using your Channel Divinity. Your size becomes Large if you weren't already larger, your weight is multiplied by eight, and you gain a number of temporary hit points equal to your paladin level.
    Additionally, once on each of your turns for the duration, when you hit with a melee weapon attack you can cause a concussive blast to radiate from the point of impact. The target, and creatures of your choice within 5 feet of it, must succeed on a Constitution saving throw or take an amount of thunder damage equal to your Charisma modifier.
  • Titan's Fall. When you land after falling at least 10 feet, you can use your reaction to perform an earth-shattering slam using your Channel Divinity. Loose earth, stone, and similar material within 10 feet of you becomes difficult terrain until cleared, and creatures within 10 feet of you must succeed on a Strength saving throw or take an amount of bludgeoning damage equal to half the damage you took from the fall and be pushed up to 15 feet away from you.

Weighted Blows

At 7th level, when you hit a creature at least one size smaller than you with a melee weapon attack, you can use your bonus action to push them up to 10 feet away from you.

Immovable Object

Starting at 15th level, you can't be forced to move against your will, and you automatically succeed on saving throws to avoid being teleported or banished.

Towering Titan

At 20th level, you can become a living colossus of awe inspiring might and stature. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
  • You gain the effects of your Iron Giant transformation, except your size instead becomes Huge. If there's isn't enough room to become Huge, you attain the maximum possible size in the space available.
  • Your reach increases by 10 feet.
  • You gain resistance to nonmagical bludgeoning, piercing, and slashing damage.
Once you have used this feature, you can't use it again until you finish a long rest.

Back to Paladin

Notable Organizations

Ålegrunn 
The Gathering of Stone
The Adventurers Guild
The Grand Temple/The Templar Legion

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