Oath of Unity
A paladin who takes the Oath of Unity is, in all likelihood, the most
dedicated and loyal friend you'll ever make. They are protectors at
heart, not just interposing themselves between you and the danger
at hand, but by also enabling their companions to better protect
each other.
The wise say there is strength in numbers, but the paladins of this
Oath say instead that numbers alone isn't aren’t true strength; unity
among your party, of focused mind and able body, of willing heart
and razor-sharp intent, that is true strength.
Tenets of Unity
The tenets of the Oath of Unity revolve around an unbreakable bond with allies, understanding that the whole is greater than the sum of its parts. Loyalty. Victory from strength, strength from loyalty. My allies are my family. I'd rather die than betray their trust. United We Stand. If an ally falls, it is my duty to pick them up. We live and die together. Binding Cause. I will go to the ends of the world for my allies and our common cause. I expect them to do the same. Honor and Responsibility. Whatever I do reflects upon my allies. It is our solemn duty to act in a manner that brings us all honor.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Unity Spells table. See the Sacred Oath class feature for how oath spells work.Oath of Unity Spells | |
---|---|
Paladin Level | Spells |
3rd | healing word, sanctuary |
5th | enhance ability, warding bond |
9th | beacon of hope, glyph of warding |
13th | freedom of movement, guardian of faith |
17th | greater restoration, mass cure wounds |
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options.- We Stand as One. Using your Channel Divinity as a reaction when you roll initiative, you can give yourself and friendly creatures within 30 feet of you a bonus to their initiative roll equal to your Charisma modifier. In addition, immediately before the first turn in combat, you can change your initiative to be immediately before or after that of an ally of your choice.
- Unified Gathering. Using a bonus action, you invoke your Channel Divinity to let your touch affect all allies near you. Within the next minute, the next time you use your Lay on Hands feature, each friendly creature within 5 feet of you is affected by it in the same manner as the creature you touch.
Aura of Consonance
At 7th level, when an allied creature you can see within 10 feet of you is the target of an attack or a spell, you can use your reaction to magically switch places with the creature, causing you to become the target instead. Similarly, if you are the lone target of an attack or harmful spell, you can choose a willing creature within 10 feet of you as a reaction, causing you and your ally to switch places and causing the ally to become the target instead. In both cases, the ally must be a willing creature. The range at which you can switch places with a willing creature increases to 30 feet at 18th level.Veil of Consensus
Starting at 15th level, while at least one ally is within 5 feet of you, you are affected by the crusader's mantle spell. When affected by the spell in this manner, you do not have to maintain concentration on the spell.Beacon of Harmony
Beginning at 20th level, you can use an action to cast the hallow spell without expending a spell slot or material components, filling the spell’s area with holy radiance. An ally that starts its turn in the area, is affected by the sanctuary spell. When cast in this manner, you can only choose the Courage, Daylight, and Energy Protection options for the hallow spell and the spell lasts only until you next finish a long rest. Once you use this feature, you can’t use it again until you finish a long rest.Back to Paladin
Notable Organizations
The Adventurers GuildThe Grand Temple/The Templar Legion
The Soveril Empire
Kingdom of Leira
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