Path of Savagery
Barbarians who follow the Path of Savagery use their primitive
might in battle. Their fearsome combat style is honed against
brutal beasts, and their terrifying force belies a hidden cunning.
Used to contending with great beasts, dinosaurs, and other titanic
forces, they sweep through smaller foes with ease.
Primitive Warfare
When you choose this path at 3rd level, you learn to use the strength of others against them. When you are grappling a creature that is your size or smaller, you can wield that creature as an improvised melee weapon with which you are proficient. When you attack using a creature in this way, it deals bludgeoning damage equal to 1d8 + your Strength modifier and has the thrown (10 ft.) and versatile (1d12) properties. On a hit, both the creature you are wielding and the target take damage from the attack, though the creature you are wielding takes half the damage. For each size larger than Medium, your reach with this improvised weapon increases by 5 feet (Large creatures have a reach of 10 feet, Huge creatures 15, and so on). At 10th level, your attacks with improvised weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.Titanic Might
Also at 3rd level, your strikes have been tested against mighty beasts. When you are raging, you gain the following benefits:- You are considered one size larger for the purposes of grappling and shoving other creatures (but not attacking with them).
- When you grapple a creature that is your size or smaller, you can immediately use your Primitive Warfare feature to make an attack against a target within your reach using that creature.
- Once on your turn, when you shove a creature that you are grappling prone, it takes bludgeoning damage based on its size. A Medium or smaller creature takes 1d6 damage, a Large creature takes 2d6 damage, a Huge creature takes 3d6 damage, and a Gargantuan creature takes 4d6 damage.
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