BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Path of the Arborous

While barbarians often find themselves respecting and emulating aspects of nature, especially the ferocity of its predators, some barbarians find a deeper connection. Those who follow the Path of the Arborous attempt to become one with its trees and plants, preferring the peace that it offers when violence is unneeded. Even so, just as treants and dryads will protect their homes to the death, they are capable of war when the need does arise. Their hides, tough as bark, and arms strong but flexible enough to crush and restrain, provide all the defense they need against most aggressors. A barbarian often follows this path when they have spent a large period of their life in forests or wilderness, and sometimes gain its abilities as a gift of fey or druidic magic. New Growth Beginning when you choose this path at 3rd level, your body expands into a lumbering version of yourself, covered with vines, bark, and leaves. Your size becomes Medium if it wasn't already, and your height increases to anywhere up to just over 8 feet tall. Tangled Branches Starting at 3rd level, your limbs can thicken and twist into powerful weapons. While you're raging, your arms and legs transform, becoming like thick branches or ropes of vines. You can use these limbs as natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d8 + your Strength modifier. You also have a special attack you can make with your limbs once per turn with the Attack action. When you do so, you can force up to two creatures within your reach--each requiring a free hand--to make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier). On a failure, the creature is grappled by you.   While grappling a creature in this way, you can use a bonus action to subdue them, causing them to become restrained until the grapple ends. A creature can use an action on its turn to attempt to end this grapple for itself or another creature within 5 feet of it by making a successful Strength check against your DC. Sprawling Roots At 6th level, while you're raging, as a bonus action you can ram one of your arms into the ground and have a wave of writhing roots or vines explode forth from you. Creatures of your choice within 15 feet of you must succeed on a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be pulled up to 10 feet towards you and have their speed halved until the start of your next turn. You can use this ability only once per rage. Also, your natural weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Venerate the Verdure At 10th level, you can communicate with and give simple commands to plants with 30 feet of you as if by the speak with plants spell. Overgrowth Beginning at 14th level, when you enter a rage, you can have your form become Large, if you weren't already larger. Your size doubles in all dimensions, and your weight is multiplied by eight. While you are Large in this way, you gain the following benefits: Your natural weapons deal an additional 1d8 damage. Your Sprawling Roots feature can target creatures within 30 feet of you. Creatures restrained by your Tangled Branches feature take 2d8 bludgeoning damage at the start of each of their turns.

Back to Exclusive Path List


To Barbarian


The Verdant Faith 

Inar 

Comments

Please Login in order to comment!