Path of the Exalted Legend
The ancestors are always watching, they say, as though what they did in life was irrelevant. You will draw upon their accomplishments and make them your own strength so that you can meet them in death not as a scion, but as an equal.
Favor: Your Rage Damage bonus increases by +1.
Deed: You must deal 20 damage with a single melee weapon attack.
Boon: Your melee weapon attacks land a critical hit on a roll of 19 or 20.
Favor: Your melee weapon attacks gain a +1 bonus to their damage rolls when no friendly creatures are within 15 feet of you.
Deed: You must end your turn with at least 5 hostile creatures and no friendly creatures within 10 feet of you.
Boon: Once per turn, you can increase the range of a melee weapon attack by 5 feet.
Favor: While not wearing armour, your Armour Class increases by +1.
Deed: You must be targeted by at least 5 attacks from enemies and not be knocked unconscious.
Boon: When you take 20 damage or more from a single source, roll a d6. On a roll of 5 or 6, the damage you take is reduced by 10 points.
Favor: You gain a +1 bonus to Intelligence, Wisdom and Charisma saving throws.
Deed: You must roll a total of 18 or higher on an Intelligence, Wisdom or Charisma saving throw.
Boon: You cannot be charmed, frightened or stunned.
Favor: Once per turn, you can reroll one damage dice from a melee weapon attack and take the higher result.
Deed: You must deal the maximum possible damage with a melee weapon attack.
Boon: You can reroll all damage dice from melee weapon attacks and take the higher result.
In addition, your confidence lets you ignore minor injuries, granting you temporary hit points equal to your Strength modifier (a minimum of 1) plus your Rage Damage bonus whenever you use your Reckless Attack ability.
Feats Of Legend
Beginning at 3rd level, your dedication to the legends grant you the power depicted within them. When you start a rage, you can select from one of the five Sagas when you start a rage. Each Saga has an associated Favor, Deed and Boon. For the duration, you gain the associated Favor. If you complete the requisite detailed by the Deed during that rage, then you also gain the associated Boon for the duration of your rage, plus any rage you initiate until you finish a long rest. Completing a Deed also grants you the Favor for the same duration, regardless of whether you are raging or not.The Born Warrior
This Saga depicts a warrior that learned to kill before learning to walk.Favor: Your Rage Damage bonus increases by +1.
Deed: You must deal 20 damage with a single melee weapon attack.
Boon: Your melee weapon attacks land a critical hit on a roll of 19 or 20.
The Conqueror
This Saga details the destruction of nameless cities by one marauder and an unending source of fury.Favor: Your melee weapon attacks gain a +1 bonus to their damage rolls when no friendly creatures are within 15 feet of you.
Deed: You must end your turn with at least 5 hostile creatures and no friendly creatures within 10 feet of you.
Boon: Once per turn, you can increase the range of a melee weapon attack by 5 feet.
The Chosen Shield
This Saga tells the tale of a single champion that held the line against a tide of enemies.Favor: While not wearing armour, your Armour Class increases by +1.
Deed: You must be targeted by at least 5 attacks from enemies and not be knocked unconscious.
Boon: When you take 20 damage or more from a single source, roll a d6. On a roll of 5 or 6, the damage you take is reduced by 10 points.
The Fortress Of Resolve
This Saga says that a captured warrior held out in enemy capture for years, resisting all deception and illusion.Favor: You gain a +1 bonus to Intelligence, Wisdom and Charisma saving throws.
Deed: You must roll a total of 18 or higher on an Intelligence, Wisdom or Charisma saving throw.
Boon: You cannot be charmed, frightened or stunned.
The Executioner
This Saga details every general killed as a warning in a long and bloody war.Favor: Once per turn, you can reroll one damage dice from a melee weapon attack and take the higher result.
Deed: You must deal the maximum possible damage with a melee weapon attack.
Boon: You can reroll all damage dice from melee weapon attacks and take the higher result.
Burden of Majesty
At 6th level, your intimate knowledge of your clan’s stories gives you solutions to many of your problems. Completing a Deed grants you profiency in an associated skill. If you already have proficiency in the skill, you instead add your Rage Damage bonus to all rolls with the skill. This bonus lasts until you finish a long rest.Deed Completed | Skill Proficiency |
---|---|
The Born Warrior | Strength (Athletics) |
The Conqueror | Wisdom (Perception) |
The Chosen Shield | Intelligence (History) |
The Fortress of Resolve | Charisma (Deception) |
The Executioner | Charisma (Intimidation) |