Your patron is an ever watchful beholder, filled with malice and
an often insane drive towards dominating all those it
considers below it, which is everyone, especially other
beholders. While it might share its power with you in an
attempt to further its own goals, it despises you and mistrusts
you as much as you it.
Expanded Spell List
The Beholder lets you choose from an expanded list of spells
when you learn a warlock spell. The following spells are
added to the warlock spell list for you.
| Beholder Expanded Spells |
Spell Level |
Spells |
1st |
ray of sickness, sleep |
2nd |
scorching ray, see invisibility |
3rd |
blink, clairvoyance |
4th |
arcane eye, phantasmal killer |
5th |
dominate person, telekinesis |
Eye of the Beholder
Starting at 1st level, you can treat your eyes as an arcane
focus, and you can ignore any somatic component of spells
you cast.
Additionally, when you cast a spell that does not have a
range of self, you can have it originate at a point within sight.
Once you use this feature, you can't use it again until you
finish a long rest.
Partners Through Prejudice
Starting at 6th level, you can attempt to bring an
insubordinate and lesser creature momentarily on your side.
As a reaction, when a creature you can see targets you with an
attack, you can force it to make a Wisdom saving throw
against your warlock spell save DC. If the creature fails its
saving throw, you can choose a new target within range, and
the creature is charmed by you until the end of your next turn.
This feature has no effect on humanoids.
Once you use this feature, you can't use it again until you
finish a short or long rest.
Confirmed Suspicions
Starting at 10th level, you have resistance to all damage when
you haven't taken a turn in combat yet.
Extraneous Ego
Starting at 14th level, you can conjure a manifestation of your
dream self while in the grip of sleep. When you would be
rendered unconscious as a result of being reduced to 0 hit
points, you can choose to craft yourself a new body within 15
feet of you identical to the original that lasts for 1 minute, or
until it is reduced to 0 hit points or dies.
At the end of the duration, or if you become conscious, your
clone vanishes and you regain hit points equal to its current
hit points. The clone is under your control, has none of your
gear, has a number of hit points equal to half its maximum,
and takes your place in the initiative order.
While you remain unconscious you do not make death
saving throws for your original body, but you fail them from
taking damage as normal. If you would die while your clone is
still present, your clone becomes your new body permanently.
Once you have used this feature, you can't use it again until
you finish a long rest.
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